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Wednesday, March 14, 2018

A ruthless, brutal game

The skull, hammer, dagger, gauntlet, bare hand, and the palm. These are six of the cards in a deck of a hundred other cards that have the usual heart, spade, diamond, ace, queen, king, jester, and the clover. Every card means something in this particular game. It is a game no child under the age of eighteen should play. It requires between two to eight other players to play this game. Be warned if one plays this game it will be the end of their life.

Five men on the borders of the frontlines sat in a trench during the quiet hours of the night. They were used to the shelling, and the bombardments their position received every day. Privates Gornav, Reen, Abovan, Orik, and Vikas sat down for a game of "Callous Cards" inside the circle crossway of the trenches. As members of the Drasdal States Long Gunner Frontline Trench Skirmishers they were the very first to go in during every assault, offensive, and counter attack. Hundreds of their own comrades and countrymen died in what they call Death's Ravine. It was the long strip of land between their trenches and the enemy trenches.

Orik pulled out the entire deck and shuffled the cards before passing them out. Each player received a maximum of five cards one of which they had to place face up. It was a different game because the players were not allowed to look at their hands. To reduce the number of deaths to one there was only one card with a skull on it that meant death. A pair of cards with a dagger if drawn that player had to be stabbed, but not fatally. There were a total of three cards with the hammer where if drawn that player would have to be hit with a hammer. Four cards with gauntlets, which meant if drawn that player would be hit with a buckle, a knuckle buster, or thick gloves. Five cards with a bare hand meant the player who drew that card has to be punched. Seven cards with an open palm usually meant that player had to be slapped across the face. The rest of them were normal cards, which usually meant nothing would happen to them.

Orik, Gornav, Abovan, Orik and Vikas played for a few minutes until one of them was struck, a second was slapped, and a few punches thrown here and there. It was a game that could kill a player if they were hit enough times. There was no mercy in this game, just the player receiving blow after blow until someone drew the Skull. After four or five rounds each player was bruised, bleeding, beaten to a pulp, and nearly unconscious. Abovan pulled out a card with a beaten, and bleeding hand that was shaking. He tossed it on the pile to reveal the skull itself. His heart sank at the sight of the skull. He knew all too well what this meant. A life had to be taken when playing this game. This time it was his life that needed to be taken. Whenever they play this game they almost never draw this card until the very last round or everyone is out of cards and it does not count unless everyone has two or more in a hand.

When a person draws this card they can go out on any way the group chooses. Some were beaten to death, others stabbed, some choked, some were even shot, there were occasions when they were given a blow to the head that was lethal. If the group chooses that person is to take their own life in this game. By suicide with their own life, going to a monster's den, jumping off a ledge, a bullet to the temple, picking a fight with a guard, or other dangerous persons, and one that many wish to avoid, drinking. A person is to drink themselves to death when the group chooses or that person chooses that way to die. 

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