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Thursday, April 27, 2023

Random Journey

Riding through the area he found himself at the borders of the fens. A specter was said to be lurking in the marshy region, the spirit or demon wraith of some envious girl who tried drowning some else. According to the tales an ugly girl known as Mediza Roguewolf got envious of a pair of curvy nuns sent to lecture a school of girls. Their beauty enraged Mediza who tried killing each one separately within the 4 and a half leagues of fen swamps. On the other side he could see the four leagues of forest, which borders the high cities of Evolving-Windshades. At least three of them could be spotted hovering above the ground once a year during autumn. Moving on to the forest his thoughts went to those poor souls who died at the hands of monsters, the specters, wild animals, drowning, quicksand, and the elements. While entering the forest full of tall pines, oaks, waterkeepers, old-men-gapers he spotted two squirrel colonies running amuck on the branches. One of the branches held up a fat orange wild cat eyeing these critters. As he passed the colonies of squirrels he recalled an old wife's tale. Each squirrel represents the reincarnation of a soul that was lost in these woods. 

Going deeper he caught sight of a fight going on in between the trees. Three vampire spawn, three warrior survivors, one Cleaving Reaper, an Angel Dame, a Berserker, a pair of Troll Warrior-Brutes engaged in battle with one another. It was non of his concern as they fought further away from him. He could barely make out their armor, clothing, and appearances through the trees. While his own presence was not known to them, a few squirrels eyed him for a few moments before scurrying away. Not caring about the outcome or who went after him the rider went onward another two leagues past the Evolving Wilds. Afternoon dragged on as he rode deeper into the woods. Astride his own steed the rider came upon a clearing with a campsite. Just as he entered the clearing a zombie berserker of the most fowl nature charged out of the forest. From his own steed the rider could tell this berserker zombie also had a form of rabies that could be contracted through biting. Backing away he caught a better look at the campsite in the clearing. Two tents made up this campsite along with a lean-to. One brown-green skinned troll in skins, and chainmail emerged from one of the tents. From the other tent a Huntress of Oblivion's Hunger Order emerged in white gold, and red lined robes. She covered her hair in a tight cap wrap. Armed only with a curved sword this Huntress appeared hungry for whoever disturbed her sleep. Both threw distrustful angry glances before the berserker bit the troll with a rabid bite somehow. It had charged after whoever emerged force, and it was the unarmed troll. 

This troll bashed the berserker zombie into the earth covered in its blood. The rider made all the efforts to calm his steed down hoping nothing else would emerge out of the forest with a rabid disease. His own weapons swung a little as the steed moved in panic. As for the troll its attitude was more of anger, and disbelief. Accusing the Huntress of letting him get bitten he chased after her. Fear and anger gripped the Huntress due to the accusation. She raced into the woods enticing the troll to give chase. Gaining control over his steed the rider races after both of them. A bitten humanoid must be liquidated at all costs. His own faction did not permit anyone to live after getting bitten by rabid monster whether it is curable, an animal, or human. In this cast, a zombie rabid bite had to be delt with immediately. Depending on his own steed the rider went after the pair of them unsure if they could be trusted or not. What he did not realize was how swift the troll and huntress were. Although she appeared human she had some other race mixed in somewhere or gained certain powers along with abilities. Giving chase to the bitten troll, and running Huntress this rider rushed through another league of swamp half a league from the campsite clearing, and another three leagues of forest. By night fall he catches up to them only to find them at another campsite outside the forest. The Huntress managed to kill the bitten troll. Her own robes were torn up revealing plenty of her to the night air. It was visible in the fire she started just before nightfall. Next to her sat another figure huddled against her in two layers of robes, a cloak, and a partially torn blanket. Unaware of the rider's presence the pair of them share a blanket simply to keep warm by the fire. Dismounting from his steed the rider finds a camp wagon to place his horse near. 

When he joined them, he finds the other to be a younger male with signs of a beard growing, and the Huntress's hair exposed with blood still dripping from it. Next to the other one lay a spear. Calling themselves a Dauntless survivor they give their name as Imris Davelmore. The Huntress called herself Miriam The Ironclad from one of the southern city-state kingdoms. Her own order sent her up here with a score of other members only be scattered all over the Windshade forests. Eager to rest the trio kept their eyes on the flames of the fire while listening to the sounds of the dark night. Owl's hooting, crickets chirping, the branches, and leaves rustling from the whispering winds that came. Just sitting by the fire the rider almost dosed off as for the Huntress, slumber kept gripping her while she jolted awake. Imris the Dauntless survivor appeared slumped over her shoulder as if limp. Miriam noticed this believing he was asleep. She moved slowly to let him gently slump to the ground. Nudging him a little she discovered he was dead. The rider checked him discovering he was bitten by something venomous. Scared this night creature would attack them Miriam chose to sleep under his shelter, the wagon he placed his steed at. In the morning she tagged along with the rider who barely gave her a name to call him, Manhunt. It wasn't his real name, but he chose to stick with that to avoid becoming a target. 

Miriam clung to him and his steed as he pressed deeper into the forest. Passing two more campsites they ran into scores of skulls hanging from branches, discarded weapons, dead warriors, combatants, six war parties, two brooches, discarded helmet, which they went by. Inside this forest their ride breezed past others including four common wood folk, lone traveler, an observer, a sorceress controlling a female thrall, a nude female of some pink-green haired race trying to bathe at a pond. One of their booted feet knocked her down. What these figures would be forced to face was a scattered legion of soldiers who just fought the army of the dead mixed with zombies. He steered his steed clear of these angry, and traumatized soldiers. By midafternoon they exited the forest to the outskirts of a farmstead. There both found a Kennel-Master Berserker going against a Dragonsguard Elite turned Druid. Exchanging heated words, clashing pulling back, and repeat were the only things they did. After each clash each appeared bloodier and a little more bruised. One of them hollers at the other about some specter prowling one of the swamps to the west. The other blurts out about another two leagues of forests bordering the southwest of the Evolving Wilds while the swamp borders the western part. An argument over where they should go caused them to fight each other. With no time, or patience Miriam pushed the rider northward. At full gallop the rider, Manhunt, reached another patch of forests. Just outside they found some lodgings where they rested. Both contemplated and shared their own thoughts on the wild journey they had. Morning started out normal without any encounters until they started heading back to the next forest of the landscape. Local elves let loose a spike plated beast that charged past them into this next forest. 

Paid to go after this creature they were detailed on some large monster toads going after another elf, which explained the beast being set loose. Going after this monster Manhunt and Miriam found it stuck in some orange ooze of the forest. It wrenched itself free of the ooze then proceeded to charge wildly into the forest. Manhunt reared his steed to give chase after the spike armored beast to find four large sentient toads cornering a curvaceous nude elf. Covered in red, and blue tattoos this red headed elf tried holding ground against a quartet of blue, green, yellow, and orange toads with abilities to talk. Inside this forest with a clear river running behind the elf these hungry frogs appeared blind to other threats. One of them did not see a rabid humanoid creature crawl its way to the closest frog using the brush as cover. This wretched creature bit the orange skinned toad ripping their attention away from the elf. Manhunt thought this elf would run away but she was frozen stiff with fear. On the steed Manhunt watched the toads attack the rabid creature with their tongues until it was dead. Without warning they killed the bitten one out of fear of the disease it contracted. Getting a better look at the surrounding foliage he noticed they were in a swamp. Miriam mentioned an arch fiend that dwells in the same swamp as a prison. Manhunt was certain the rabid creature was the archfiend itself. 

One sentient toad mentioned one black dragon prowling the forest swamps a league away. The second babbled on about a circle of volcanoes, and mountains ascending then descending once a year. Out of the third one's mouth was the revelation of a younger black dragon dwelling over a thorned swamp and cliff above this one half a league away. All three rambled on about their next move as the rabid creature ruined their attempt on the elf. Manhunt could not help but recall the beast the elves sent after the toads. Moments later it burst through the foliage and tore the toads apart. It startled his steed, caused Miriam to fall off, and Manhunt to skip a heartbeat. Their elf damsel nearly jumped out of her skin. Her own kind did not say a word to her about such beasts in their own arsenal. Miriam got up and darted for the elf. She snatched her up and a robe-dress on a rock to wrap the elf with. Manhunt helped Miriam load the terrified elf up then proceeded to return to the lodgings. 

Sunday, April 23, 2023

Early Flag of the Vestrisian Union

 

In the early days of the V.U.V.R.'s founding also known as the Vestrisian Union of the Vestrisian Republics most of the members were kingdoms. Original member states included New Vattoram, Naatidra, Zedarkhaand, Ezonel, Geverine, and Lheobethe. This flag was the original flag and stayed until after the sixth year of the main conflict going on in the stories. 

Friday, April 14, 2023

Mogrot and Izvar's fall

The year 1841 was approaching fast with one month left of the year 1840.  Close to a year of this conflict saw their territories reduced, and islands taken. No one was certain what would happen now as some small victories fell into Vullanese hands around the same time of a bigger defeat. A good chunk of Izvari forces crumbled before the might of the Vestrisian forces. Even though the Vestrisians defeated them in the field their progress in seizing land was slowed down. Nothing was safe from being tossed into the front. Reinforcements sort of trickled in from the supporters of Vullan. At one point they managed to push them back a little. Thanks to various spells used on the Vestrisians, which did far more damage than expected, they held ground. Mogrot kept track of the spells used on the battlefield alongside Ionephus. Another figure aided them while Ionephus fed his own addiction for Cynate through intoxication by inhaling. He would be passed out in a dazed like trance whenever found. A drug addiction like this became more frequent due to this ongoing conflict. For six years his own master was addicted to it. Ionephus' increased addictions lead to Mistress Kelda Velvet-Rose being put in charge. Voluptuous in appearance she still presents herself as a proper, organized, and independent. Her own history was put under lockdown as it would encourage her to return to Vidothra. Kelda felt forced to play mother with Ionephus and the others at times. As a mage she possessed plenty of powers, which she inherited from a Mad Wizard from Vodwania. She helped the drug addiction, but not without giving harsh criticism. What got Ionephus out of this intoxicated state was some healing spell that removed the substance from the body. Mistress Velvet-Rose entered the meeting chamber with a list of spells successfully used against the Vestrisian forces. Demolish for buildings, cobble brute elemental used against ground forces and tanks. Wall of Runes meant to block halls, alleys, doorways, tunnels in the cities. Mogrot himself use demolish on a tower near a port city. Some fearful villager, shipwreck looter, Ogre Jail breaker rogue, Elvish warrior with horns, daybreak combatants, combat professor, Armory guard, mage skirmisher, soul mender, sand craft mage and rookie came out of the debris alive. 

Another demolish spell was just used against a building that failed inspections, taking out a squad of Vestrisians. A mirror showing what happened depict this particular scene. He knew the spells worked, however extra forces, and defenses were still needed. Accord to a Vullanese Sergeant-At-Arms, about 515 spring-jaw traps were laid out. Toyol Sneads, a 29-year-old Izvari born with Galaian Dark Elf mixed in mumbled about setting those up. Mogrot detested him a little, this Galaian, since women like the tan skinned, bearded Sergeant-At-Arms. His eye caught a glimpse of a spring jaw trap being triggered by a Vestrisian Dwarf using a piece of metal pole. A m age skirmisher popped out of some pile of rubble casting a minimus containment on the Dwarf. They raced to the Aegis Automaton holding a tower shield. From that spot the skirmisher mage teleported themselves to one of the three Verdant Havens. Through the glass mirror Mogrot watched the automaton get destroyed by a tank round. One of the 35 engineers here, set up 325 of those in a section of Izvar Island. Ionephus held his gaze on a larger crystal ball, half the size of a globe. It showed a force of 295 Goblin Free Runners attacking Vestrisian forces in northern parts of Izvar's Primal Forest near Hex Rahn. 

Under the leadership of a loyal Cathar Soldier the goblin's faced a company 267 Ex Orc Pirates fighting in the VUVR ranks. As usual Vullanese forces crumbled. Both watched the Vestrisians crush these Goblins with little casualties. In Izvari forests dwell beasts such as the Hunterbeast, three of which attacked the Orc company. These beasts tore into the ranks taking out 28 Orcs before they speared them using bayonets, and retractable. Ionephus broke a goblet b slamming it into the wall. From the flanks a unit of 172 mage skirmishers launched a defiant strike on the Orcs. Multiple types of spells flew at the Orcs just as a second unit of V.U.V.R. rushed in. Most of the Mage unit died to the gunfire. Only 26 made it out of that fight through teleporting. A mixture of small victories, and minor defeats scattered along the front was all they watched until evening. 

Three days later Vullan-Izvari made another defiant strike against the Vestrisians pushing them back 1.9 leagues. Details on what happened were lost to Mogrot who was sent to the undercity of eighteen different cities. From these cities he recruited 347 scavenger Ogres to fight in Izvar. Mogrot dealth with a Key-Master Rogue hiding out. Leaving him disfigured on the face Mogrot also found a Merfolk Apothecary using wells as a way to get around. The ugly servant-mage made an attempt to recruit them, which was turned down. He returned after six days of recruiting and teleporting to find a Heavy Mattock in the hands of an Orc-Ogre returned from battle. Blood dripped from the blades of the mattock. The Ogre suffered five gunshots to the side and chest above the heart. All he could do was listen to what happened out there. He blind folded himself to avoid certain desires. 

"Our forces received 271 Abzanr clan soldiers from northwest Zekmar, 347 guardian automatons, 319 creations of forbidden alchemy for the front, 162 Arolk Wielders of Guilt." A Praetor-General pointed out on a map where the forces were sent. That push alone with combined forces freed scores of settlements. 

"Just a thousand extra feed to the maw of this conflict. Reports from arcane mages 337 confirmed disfigured combatants, 196 sailors taken by grip tide, 264 enemies taken out by summoned geists." Mistress Velvet-Rose rebuked a little. 

"How many of those are dead?" Ionephus interjected. 

"We don't know that. Our mages fled the scene." Selene replied. Another Mage of high status within their circle of command. Mogrot took a peek through his blind fold. His curiosity on who was speaking got the best of him. Her straight black hair draped over her exposed shoulders in the green armor style dress she wore. 

"Once we are done in Izvar, have the surviving mages become lost in a forest labyrinth. The punishment would be death, but we received knowledge from 289 prisoners and captives. Vullan keeps receiving aid. Thanks to accumulated knowledge we know where to send extra reinforcements. Four hundred three Blast Kuruks, 280 Instant Copper coats, 273 Sorrow Knights, 214 Wandering Champions, Sentinel, 267 knights, 287 Battle Shield Horsemen, 378 Court Street Denizens, 438 Kite Sail Skirmishers will be added to reserves. Out of good faith we received inheritances of 336 deceased or unworthy heirs-" He was interrupted. 

"Good, splendid we can perhaps pay for 374 contract killings. Maybe replace or repair the 357 defaced statues across Vullan's border islands. Do you mind if I also mention the 838 possible targets who suffered from Inferno Fist they cast on the Vestrisians? Also the 382 Demon's summoned to fight the V.U.V.R are keeping them busy." she disrupted him before leaving the meeting. Mogrot could hear her footfalls and clipping sounds of the shoes hitting the floor. 

By the time year 1841 arrived with the springs months Izvar was a site for stalemate. At the slopes of Mount Raph's Cat Paw, danger was widespread for either force. Despite the advantage of higher ground their forces suffered losses at something else. Close to 421 perished at the hungry talons or fangs of large spiders, which included 86 Alchemists apprentices gone out to find ingredients. Spiders were not the only danger. Aside from the beasts specter shades unchecked lurked in the area. Up to 346 fell victim to the thirsting shades on both sides together. Once again Mogrot was sent out to the coastal cities. Even though the Vestrisians bombed their settlements the Vullanese barely yielded ground. He discovered more buccaneers work for neither side. A total of 413 buccaneers were captured along with Trove Trackers, 347 of their prizes, a spontaneous Artist Rogue, Scientist, incendiary, saboteur. When he returned to headquarters Mogrot found extra forces arrived. Some unit of 285 Bishop Soldiers from Lasnile, 277 militia, 397 sentinels, 372 automatons, 543 Goblin Trailblazers, 413 Rangers, and 381 Gontrellan Berserkers arrived to fight. Mogrot was certain there were more on the other islands. Yet they could not bring them all to Izvar at one time. 

Promises of reinforcements came short during the second month as the Vestrisians hammered away. Since winter was ending and turning to spring. Slopes of Mount Cat Paw changed hands multiple times creating a stalemate. It became a headache for both sides. One week of a truce was settled with the slopes being neutral ground. When that week went by both sides went at it again. Ionephus lay on the couch watching the battles unfold and end with his care giver by his side. One of 312 clerics of healing sent over she looked like Mogrot's next fun time. Known as "Expedition Raptor" her real name was left unknown. Completely covered in a light blue robe with a hood, this care giver showed signs she was experimented on with forbidden alchemy before being released from the mad experiment. She healed his wounds for some hours ago. She was massaging him now. Mogrot approached their section of the chambers. It was curtained off into different sections with various colored curtains and shades. On the wall of their section was a male mage held to the wall by grasp of phantoms. Just 291 of those spell times were successfully sprung on VUVR forces. Next to this mage was a marble pedestal holding a transparent blue cube. 

It floated inches above the top of the pedestal. The splendor caught his gaze and full attention. He moved to grab it when saw movement from the corner of his eye. Tearing his gaze away Mogrot spied the care giver wielding a dagger above the sleeping Ionephus. She was poised to bring some fierce retribution on his Master over something. Using arcane blast Mogrot pushed her away from Ionephus. She fell to the floor dropping the dagger. Mogrot pounced on her. He did what he normally did to those who attacked his master. Not wanting blood on his hands he slapped her several times then proceeded to ravage her as punishment. When he was finished the caregiver was tossed out, and sold to the Nazdar immediately the following day. 

For the rest f 1841 Mogrot watched with his Master as this war spread across the map. Gontrella, Nymres, Argolith, Ossus, Galaia, Vidothra, Vodwania, Muskalla, Vimasdra, Ghudran and five allied city-states joined this fight. Gontrella full on joined this fight. Nyrmres began sending forces over the sea. Argolith pledged to fight alongside Vullan. Muskalla began raiding settlements along the Black Mel Mountains. Ossus started to ship weapons and troops over. However, the Vestrisians anticipated this move. In retaliation one million in reserves pressed the advance on Vimasdra, Muskalla, and Gontrella. All they could really do was hold onto whatever was left of Izvar Islands. About 166 successful Weapons Surges were used on the V.U.V.R. at a weekly basis. From the deserts 402 thresher red lizards were let loose on the advancing V.U.V.R. After that failed Izvar's desperate commanders sent 358 Night Market Guard constructs which would never be seen again. In terms of reinforcements from their allies Vullan received the slaves, inmates, crooks, captured thieves, rebels, pirates, the outcasts, cultists, the punished and any early volunteers. Combining the outlaws and inmates they received 1,558. As for rebels, cultists, outcasts, and the punished Vullan Izvar gained 1,743 extra combatants. The number of slaves being sent over included 251 Oni-Ogre slaves sent by Gantronese and 229 relic rogues sent to fight over the crime of stealing. Crooks included 586 corrupt Sergeant-At-Arms, and gambling scouts caught conning people. Volunteers from their allies were 287 soldiers, 318 Cathar Soldiers, 278 Cavalry, 687 hired samurai. These reinforcements arrived with 1,800 Grevaskii. Most of the forces their allies actually sent were either in Lasnille, Yasolle, or at the bottom of the sea due to bombers. 

Each week resulted in a different turn out for either side. The Vullanese lost 967 soldiers, mages and a village to some unleashed werewolves. Another week the Vestrisians suffered a setback of several hundred dead, 327 were caught in capture spheres, 243 put to sleep, while several hundred became captured prisoners. To bombing runs they lost 286 alchemists along with thousands of personnel. Near one of Izvar's mountains they lost 421 scouts, patrols, and servants to spiders. A week after that they managed to clear several areas of the creepy creatures. In the process their reinforcements pressed the advance after 393 were assassinated at night. Most of the assassins did not return the day before. A month went by before anyone else made a move. Through attacks b nature and monsters, they lost 778 defenders. Such losses were replaced by the reserves who went up against 26,500 V.U.V.R. soldiers who were backed by another 31,000 at the front. Information came from prisoners or spies through Duress spells. Just nine of them fessed up immediately after throttling was imposed on them. Mogrot tasked with teleporting any prisoners back into Vestrisian hands in exchange for theirs. From the Vestrisians 664 prisoners and 386 who became lost were returned to the Vullanese. Out of goodwill 256 warhorses were given back along with 302 Indigenous smith artificers found in the settlements they seized. 

Another month into 1841 saw parts of Izvar's Mountain slopes fell into enemy hands. It was the last month they would receive reinforcements for some time. Extra units came in from Vidothra and Gontrella. One unit of 400 Palace Soldiers, 195 smelt wardens, 327 Veteran Dungeoneers, 393 Gremlins sent for sabotage. Vullan clun to the mountains with what they had left in terms of defenders. Most of their air force went up against Al-Dadoria. It appeared lost until Vestrisia had to send forces to other fronts. Mogrot did not feel like this would lead to victory. He found his master in a different chamber with radios, cameras, radars, and what they had in terms of surveillance. Most of their defenders found themselves locked in a desperate bid to hold back the Vestrisians. He watched them all through orbs, crystal balls, and mirrors as they cast a multitude of spells on the advancing Vestrisians. After their main armies failed to hold the lines. Two years the Vestrisians ground down and chipped away at their defenses. Many of their mages and arcane users died in the fighting. About every month or week they watched their mages cast the same spells on the Vesrisians plus more. Mogrot kept track of the numbers as best he could. Ten to fifteen thousand or more mages cast a wide range of spells. Sleep spells took out 565 Vestrisians each week. Somehow they managed to accumulate knowledge from 204 Vestrisians. 

Each one either suffered from the effects or passed out. From a few of them they gathered knowledge about some rebellions or uprisings, which meant nothing to the Maesters. Other spells used against the V.U.V.R. included frightful delusion that took out 311, and cost ten mage lives in the process. Capture Sphere spells kept them busy while trying to free 566 or more of their comrades while the Vullanese either cast other spells or fled. Spells such as Phantom grasp, containment, paralyzing grasp, pin to earth, mephitic vapors, nullify, crippling blight, cast into darkness, demon grasp, inferno fist, spell blast, doom seals, cobble brutes, were used against the Vestrisians. More brutal spells such as disfigure, searing spear, annihilating fire, necrobite in close quarters, spectral prison came into play on the battlefield. Together these spells took out 13,000-14,000 Vestrisians along with how many they lost to their defending Izvari soldiers. It grew difficult for these mages to cast these spells and hit the target then escape. 

Spells such as the warded battlements, wall of runes, structural distortion along with the non-lethal ones slowed down the Vestrisian advances. In 1842 they lost the two mountains and pulled back to the last one on the island. Their efforts were in vain, but they did slow them down. Not caring about the feelings of the Artificers they robbed them of 303 bird assistants. Although a cruel act their methods forced information from the talking birds about 150,000 V.U.V.R. heading this way. After healing each bird assistant they released them and let the artificers decide to leave or stay. Izvari defenders did thank their allies with prizes for joining. Extra forces came into this fight over Izvar. From the last mountain they sent in those reinforcements. Entire companies formed a larger force than a battalion. Units of 335 bomber corps, 378 spike wheel acrobats, 301 Sergeants, 238 rallied troops, mages, 408 Hunters, 460 Horizon Warriors, 1,044 Cabal Paladins and a brigade of gunmen raced down the last slopes. That charge gave them time of delaying the Vestrisians a little more. Months passed before the V.U.V.R. advanced again on the last mountain. Plenty of casualties had to be cleaned up. About 337 disfigured, 138 bitten by necrobite, 228 cast into darkness aura had to be evacuated, 318 caught in spheres, and 307 suffered from paralyzing grasp among the Vestrisian casualties. 


With the time they had due to the delay, they were allowed to evacuate 346 Wizard research assistants 308 artificers, 403 mage spell weavers. At the same time 286 Companion sword mages arrived to fight. To Mogrot this was a little late as the islands of Izvar were crawling with Vesrisians, and flying their blue banners. Izvar held on for a few more months. Necromancers sent 500 Zombie soldiers, and 400 raging biomancy boars to hold off a little longer. From Izvar they evacuated 709 workshop assistants during rainy days or in bad weather knowing the Vestrisian aircraft could not fly in that weather. Up to the last days of winter before year 1843 began they made a last attempt to hold off before the Nazdar forces arrived. What they sent was a company of slave soldiers and a few artificer mages. At the very last few cities they managed to pull off more capture spheres, paralyzing grasps, and other spells on the Vestrisians. Mage weavers managed to put at least 687 to sleep in their camps and shock another 846 with power surge traps. It wa all they could do before the end of 1842. 

A nightmare ensued as fear gripped them on the normal morning of the thirteenth day of spring. Mogrot awoke to shouting, gunfire, screams, and explosions. Jolted awake he tried to hide and escape at the same time. When that failed he raced to his master who cast a darkness spell on a squad of Vestrisians. He could not believe it, the Vestrisians breached their defenses and were pouring into the last fortified cities. Hope for holding them off was now lost. Their uniforms appeared dirty with the blue arm band over their left arm, and helmets looked too modern with a custom shape. His own master held them off in the hall for a few minutes. One figure appeared in the Vestrisian khaki green uniform armed with a mace. A bombardment blast shook the building, throwing many off balance. Pieces came down in the hall. Rooms caved in from collapsed ceilings. Ionephus collapsed failing to cast disfigure on this target who stood firm. Mogrot watched the figure bludgeon Ionephus to death. Smashing his skull in, spilling blood and brains all over the stone floor. Some of the gold orange carpets were now stained in blood and covered in debris. Whoever they were this Vestrisian wore a Zhenrai brooch on the left side of the should blade of the uniform. Mogrot felt himself soil his pants. A Zhenrai Order was called in to fight in this war. The ugly servant, now masterless stood paralyzed with fear. The 12 Saint Fofures and the Vestrisian religion would replace the Vullanese one. It was all he could think of as the last buildings fell to the Vestrisians. In moments he was faced with a summoned spirit wielding an ancestral blade. His last moments witnessed a Lamia seducing and killing an infantryman before being shot up. 

Tuesday, April 11, 2023

Izvar Sigil

 


Izvar is an island divided between the Vullanese faction, and the Boathrian faction. Although both are considered part of the Boathrin Kingdom, they are split over religion and politics. 

Tuesday, April 4, 2023

Occupation 1841

This Occupation wasn't exactly what he had in mind. Although they swept through Vullanese forces, overrunning Vullanese defenses victory still felt too far away. As a Field Marshal he was given a position of authority. A governor's office over the seized territory of Adrath-Versack. Once a part of Vullan's half of the Boathrin Kingdom Adrath-Versack fell within a few months of the fighting. Clearly 85,000 Vullanese did not stand a chance against 330,000 angry Boathrians, and Vestrisians. More than half the 80,000 perished leaving 3,000 to surrender whereas 10,236 plus volunteers defended the other isles. Two to three and a half months they spent tackling the other 507 islands, and islets of Adrath-Versack. 

Field Marshal Radhovv Nymnir sat a at a former Magistrate's desk with a Marshal of Ezonel, an Inquisitor turncoat, a Detective, city inspector coroner, local sheriff, and Police Officer/soldier from Boathria standing before him. Behind the Field Marshal was some taxidermy Dragon Bat mounted on a wall. Each one came with a report about something to the governing Field Marshal inside his temporary office. Albog city became the new capital of Adrath-Versack after the previous was destroyed by bombing and artillery. So it was here the reports concerning the occupied land came. The Marshal from Ezonel known as Marshal Bacardmi started with his own report. His mustache made him more human than elf, yet the pointed ears could still be seen thanks to the short haircut style of his reddish hair. 

"Field Marshal Nymnir I discovered a lone adventurer with no ties to neither our faction nor the Vullanese in our custody. They claimed there are 400 other adventurers fighting alongside the Vullanese. A Baron living in Vestrisia is a connection, or acquaintance of theirs. The captured adventurer I mean." Bacardmi explained his report to Nymir. Nymir only cared about keeping this whole region stable. 

"What of it? They chose to fight on Vullan's side. Do they wish to avoid further imprisonment due to a connection that doesn't hold a seat in either Senate or among the Cenators of the VUVR?" Nymir probed a little on this matter. his hands clasped together on the desk. This half elf upstart arrived for this a little too soon for Nymnir's liking. In the sincerest, and uninterested voice he said "next". Dressed in a finer uniform that the average police, Marshal Bacardmi turned around, pushing his way out of the office. 

The Inquisitor turncoat known as Viktor Belmont stepped forward in a well pressed gimmer trousers of green, a finance hurting suit jacket with ten silver buttons, a red dress shirt with an ascot tucked under the shirt. Part of the prettier side of the ascot draped over the first two buttons. Mostly human with a hint of something else, Inquisitor Belmont held a bald head, rectangular shape, flat nose, a scar over his upper lip. A removed tattoo could be seen on the left side of his head along with a missing ear. 

"Afternoon, Inquisitor Belmont. What brings you to occupied Adrath-Versack?" Field Marshal Nymir inquired. 

"Stowaway monsters sighted on a ship at port. No more than eleven were spotted in search of subtle fun. A few Vullanese were found nude near the beach head. One of the victims described the monsters vaguely. Another along with a witness drew them to exact detail." Belmont reported to the acting occupational governor. He handed Nymir the drawings and sketches. Flipping through these drawings he saw one held a resemblance to a cephalopod like creature. Another monster looked very much like an ogre. He set them aside assuring these monsters will be found among the populace. 

Up next was the detective. Detective Raven Blackburn, a 5'7 female Zedirian with a bit of dwarf-goblin-elf mixed in, stepped up to his temporary desk. Her attire included an overcoat, bowler hat, and scarf wrapped around her neck and chin. Her big eyes, small nose gave away the Zunia-Puck race as did the exposed hooves. Nymnir knew she was here for serious business as she had the legit badge, and pins to prove her profession. He allowed her to speak. After all Field Marshal Nymir requested serious matters to report. As she approached her scent wafted into his nostrils. Not a drop of accursed alcohol, about time. He thought to himself. She gave hers rather quickly, which was about an incident of an assault on a maid. This crime incited outrage among a town in Adrath even though the Vullanese were known to do this to servants, or non-believer servants of households. Nymir hoped Vestrisia could wipe out any traces of the old Vullanese culture that involved required servitude. He wasn't surprised at all whoever it was will be dealt with. Some Vestrisian soldiers closest to the crime scene were accused until just yesterday. Nymnir gave her a sincere look promising her the culprits would be brought to her after the trial or court martial. 

After Detective Blackburn left Inspector Gormingave reintroduced himself in a nervous manner. Almost stuttering Gormingave tried to return himself to being calm. Dressed in a long coat over a bronze striped vest, black trousers with short silver stripes lining them. Custom made shoes crafted from long boots cut to the ankles. A buckle piece attached to the boots with a strap. Gormingave's face appeared unable to grow any facial hair except on his head, eyebrows, and chin. Red hair, square faced, straight raised nose. His eyebrows looked too bushy for the square face with pointed chin. An Inspector's insignia badge pinned to the left side of the coat. It could make him stand out in the distance. Gormingave fidgeted with the buttons a little. His shirt matched the vest he wore. It was where his eyes kept going rather than meeting Nymnir's gaze on him. 

"Inspector Gormingave are you going to give your report now or do we need you to return later?" Nymnir barked at him. He was getting tired of this. None of the others laughed at this like he expected. Most were too scared, because they were Vullanese and some other city-states he could not recall were being defeated. Vestrisia could take out the city-state or deal with any uprising. 

"No, no the V.U.V.R. forces, your new country, seemed to have captured...um...an Overseer of Servants known as Acary, and his Chief Eunuch. Both were apprehended during the invasion and are not a member of the Vullanese faction of this conflict." Gormingave explained to Nymnir who was not please that he did not mention the name of the city-state. 

"Which One?" he grilled the inspector a little. 

"What?" the Inspector returned back in a more confused tone. 

"Which city-state, inspector?" Nymnir inquired. His fingers started to bury into the desk. 

"The, the neutral state of Bostesh." he answered giving a nervous smile. 

"Bostesh? Very well, I will telephone for their release. I am only doing this quickly because there are other matters. to deal with." Nymnir affirmed to the Inspector who was sweating through the vest. 

Right after the Inspector left the office local sheriff Orggat Thickneck, a humanoid with Orcish, Goblin, and Ogre mixed in. Beige skin dotted with hair made the meaty sheriff look humanoid except for the flat pig nose, and tusks. In his customized, resown tunic uniform and trousers Sheriff Orggat looked a little scared to approach any closer to the occupying Vestrisian Field Marshal. Nymnir gave him a slight glare which he felt emerge on his own face. 

"What is it now?" Slave Master. He thought that last part to himself when asking the question. The sheriff waddled his buttocks over to him since they took over. 

"Just the usual incident between the populace. In town a Lady Luck beat up a degenerate fat boy for touching her leg." Orggat reported to the Field Marshal. This brough him in a good mood somehow. 

Lady Lucks in Boathrin Isles held a high status in society of the Islands of Valde. Considered companions to high class people, Noble class or aristocrats seeking a companion for a time, Lady Lucks can become courtesans, escorts, masseuse. Others choose to be advertisers for Perfumers, Magicians, Sales, and celebrities. It made Nymnir chuckle a little then returned to his serious face. Orggat handed him a document of the report. He took and studied it. Nymnir looked back at Orggat. 

"Lady Luck Pridebend the seductive rose thorn of Mishtoll. She will be held accountable, arrested for beating the child. For thirty-three days she will be imprisoned in a clean cell, fed food, and clothed. After that she is banished for five hundred forty-one days. Whenever she returns it will be five hundred four days of working a different profession." Field Marshal Nymnir declared feeling the authority of a Senator and Judge. He chose not to reveal where she was going, which was Baske, Geverine. 

"Would she have to um follow Vestrisian laws and such customs?" Orggat asked nervously. Eyeing him up and down Nymnir could tell he wanted to have her for himself. 

It bothers him good. Nymnir thought to himself. V.U.V.R. occupation might bring some things to Adrath-Versack and the other occupied places. More respect and equality among races would be installed. Literacy became required among V.U.V.R. citizens, which will come here. A trade or profession for any surviving homeless or beggars that grovel for food and coin. In Vestrisia anyone must have a trade or profession to show their worth in society. Some member states require a few years or just one. Then they could take adventures, move, join the military ranks, join a guild, attend university or start a career. Most suck to their trade/profession, move, attend school. Now that changed, because of this war. The V.U.V.R. military ranks swelled as it moved in against Vullan. Some customs or popular trends came with them. 

More jobs, opportunities to get jobs, but also something else. Every child plants a tree in their yard or nearest park, or the outskirts. Adults make love to at least ten partners or more in their lives. Not at the same time though. Before marriage, because those issues can end with a dagger, or axe thrown into the door. In terms of religion the wise zhenrai could bring their gods or others might bring the devotion to the twelve wise crafters. Once a year a follower pays homage to these crafters with long white, black, red, brown, or blonde beards. 

Nymnir sent the sheriff away with these court decrees on the Lady Luck. The degenerate was to be sent to a guild or readjustment asylum for manners. Next up as recently promoted Captain Abblevower. If recalled correctly 8840 medals rewarded that promoted the soldiers who fought in 1840. Everyone else received some recognition, others given an extra coin due to their injuries. Sent over by General Halamar Faran, an elf of 1,022 years old, this Captain had some troubling report. Captain Abblevower, a human from northern Naatidra stood at attention giving him a salute. Nymnir saluted in return. 

"At ease Captain Abblevower. What is your report from Onnetz city?" he asked him. 

"Field Marshal, residents of Onnetz became unrestful and violent over a disagreement. One thousand prefer to support us. Whereas one hundred seventy-five or so clung to supporting Vullan. Both sides divided into separate forces and broke into a fight. With eachother." Abblevower answered, giving his report. The dark haired, beige skinned, clean shaven youth with green eyes, oblong face, and hawk nose appeared rocked by the incident. 

"How many are dead? How many are wounded?" Nymnir inquired from the young Captain. 

"Hundreds are wounded due to arcane spells. Forty-seven dead among our supporters. Eighty-seven wounded, sixty-five Vullanese are wounded, twenty-six Vullanese are dead, and the rest apprehended." The young Captain added to this report. 

"Thank you Captain Abblevower. Ensure General Faran keeps the peace there alongside his own staff. You are dismissed." Captain Abblevower left the Field Marshal's Office. 

Nymnir spent a few weeks looking over these reports along with others handed to him days before. All over Adrath-Versack, 128-134 Vullanese were arrested over various crimes. Approximately 5,775 believed it was time to leave. That emptied more houses and complexes. It just gave the occupiers extra places to house occupation forces, their wounded and other staff. Law enforcement was reduced due to the fighting over Adrath-Versack. Twelve Coroners, 31 police officers, 142 former city guard, 146 city watch, 3 constables per settlement, 150 town guard, 150 town watch 96 night watchmen were sent over to help the exhausted soldiers. One town named Ycled could use some extra personnel. These extra law enforcers added more to those who collaborated with the occupiers. What they did not want were community watch, or vigilantes ruining everything. Killing criminals or maiming them was the last thing he wanted. Their own forces acted as an occupational force that meant to keep the peace. One hundred-thirty-six female elves found themselves in a scary and sticky situation. Some wanted to move, others wanted to stay and help calm the remaining populace. Nymnir assured their chosen representative they would be safe. Yet he could not say the same thing about the lone adventurer. Bacardmi returned to retrieve the lone adventurer who apparently had some bad history with a town in Lasnile. A Bounty Hunter waited outside the office of the Field Marshal. Bacardmi had a surprising revelation about the adventurer. In turned out he had abilities similar to a Mage and Zhenrai. 

"By Ipsul we should add him to our ranks." Bacardmi insisted with wide eyes. Nymnir eyed him suspiciously. 

"Are you a Zhenrai by any chance Marshal Bacarmi?" Nymnir asked him who did not seem to hear the question. 

"He is Estati." Bacardmi replied. 

"I asked you, are you a Zhenrai?" He repeated. 

"Oh, no, no, Field Marshal I am a Marshal sent here to retrieve him for the Zhenrai Order. As of now at least." Bacardmi answered. 

"Then let's dispose of the Bounty Hunter, this evening Marshal." Nymnir put in eager to shoot into the door a few times in case the half-Orc Bounty Hunter was eavesdropping.