Stories, flags of different factions, and sketches plus a map for this world I created.
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Friday, March 4, 2016
Sunday, February 14, 2016
Thursday, February 4, 2016
In the Skies Above
The sun shone brightly
In the clear blue skies
Absent, the clouds were not there
The wind blew slightly
Several planes flew in the air
Nature seemed pleased with the pilots
Freely, geese flew over the lake
Like geese the planes were
Flying in formation
Together in a squad
Not a danger above or below
Nature was at peace with aviators
Enemy nor storm came
To rip them from flight
Dazzling was the green below
Trees waved at the flyers
Pilots soared above
Enjoying the view
Nature was at peace with itself and
all
The geese hovered above
circling the lake
Racing about the skies
The wind halted
Trees fell silently still
Pilots landed on the grass
Blades of green gave safe landing
Softly, feet touched gentle green
blades
Wind blew around relaxing airmen
A calm breeze slid across faces
The feeling soothing to them
Rain or not they did not care
The wind was pleasant
Birds sang them melody
That put them to sleep
Clouds hovered above
The sun slipped through puffballs
Like sheets clouds covered the sun
Around them trees blew
To welcome the airmen
Wednesday, January 27, 2016
Saturday, January 16, 2016
Sunday, January 10, 2016
Discarded Commando Part 8
As the two groups of combatants clashed in the pub the
leading Bounty Hunter pulled out his pistols. He began by shooting the nearest
foes until his range of fire was obstructed with bodies of the participants.
Unseen Bears, Silver-Harpies, Onyx Cougars, and several commandos engaged a
gang of over sixty nine made up of Bounty Hunters, Mercenaries, Thugs, Orcs,
Kuruks. Megan’s Pub became the site for a battle not some small time brawl. The war-zone spread all over the pub’s interior and out onto the streets. Outside
the mercenaries and gunmen brought the street into a mass shoot out. Inside the
pub Maurice spotted his target the brimmed hat bounty hunter. However the
target was in a corner with a large window nearby. To get to him the commando
had to plunge himself into the fray. Another group had come adding more to the
problem currently bringing destruction to the city block. Nearly two others
were dragged into this chaos as this section of the city transformed into a war-zone.
Maurice
forced his way to the bounty hunter who had dug into the little corner. He cut
down multiple thugs, vermin, orcs, and kuruks before reaching halfway to the
leader. Ten orcs fell to his blade along with several others when the Bounty
Hunter ran out of bullets. The fighting reached his little corner as he was
slammed into the walls a few times. Maurice pushed and stabbed his way to his
main target while the bounty hunter pulled out a short blade with a chain link
attached to a large throwing star. This forced Maurice to grab another weapon
so he could wield two weapons against this foe. A single orc wielding a morning
star without the chain link charged at him. Using both the prized long knife
and his own dagger the commando dispatched the dark greenish brown colored
brute with several blows and stabs.
By
the time the fighting in the bar had died down and moved on to the streets
Maurice finally caught up with his target. An Unseen Bear had his throat slit
when the leader spotted him.
The
two leading combatants pushed towards each other. Each one still had to fight,
kill, and shove their way to the other. Amidst the ongoing chaos a commando and
a Bounty Hunter clashed. Bodies, and weapons fell on the floor adding more
corpses and objects cluttered the pub. Megan’s Pub was now littered with broken
furniture, shot up walls, shattered glass, corpses, blood, and various types of
weapons. As the fight began to end Maurice was still locked in a fight with
this leading Bounty Hunter. For some time he blocked and dodged almost every
blow. Both of them nicked the other only to grow more determined to kill the
other. Maurice felt spent after what felt like an eternity of fighting. That
was the very moment he found an opening, a weakness and an opportunity to
exploit. He moved past his a blow and closed in jabbing his knife into his
opponent’s guts. With his other weapon the Commando stabbed his foe bounty
hunter at the collar bone at a downward angle piercing his heart.
He pulled
the blades out letting the body fall to the floor. The commando turned to the
other combatants who were starting to flee to their vehicles. Scores of his
fellow fighters chased the rest of their foes out on the streets. Outside scores
upon scores of dead bodies covered the streets. His fellow Vestrisians, and
allies were armed with guns and firing on the retreating intruders. Only a
dozen seem to reach the vehicles as bullets flew towards them. When the dozen
luckiest foes fled the scene well over a few hundred bodies littered the city
block and other streets. It was the first time anyone had attacked this city in
several years.
Saturday, January 2, 2016
Golden Jinns Chapter
Camp Mirage Oasis was a
market place made up of various sized and shaped tents of travelling merchants,
settled herders, and a few craftsmen. This camp of tents formed the shape of a humongous labyrinth in the sands near the beaches of a few nearby cities. Each
tent or smaller tent had a vendor outside run by the owners. Some of these
vendors had another hired clerks-man working for the owning merchant. Every tent
with a vendor were partially full of a variety of products and artifacts for
sale. The Mirage Oasis camp was the very place merchants did business. It is
where travelers, explorers, adventurers and entertainers settle down to create a
new life. Most of them start their own business or take over a Vendor owned by
a wealthier merchant. It would be a merchant who is retiring or a resident of
the cities nearby.
Mirage Oasis camp was placed right on the road that led
up to the city of Paradise Cove and other cities. This city was a port city on
the coasts of Gaskouth Ladai. It was one of the home cities to the Baedur
Corsairs and the nomadic locals. Paradise Cove housed numerous peoples from
Zema Ilam refugees to Muzad settlers. These groups included the Baedur Corsairs,
Gaskouth tribes, Lheobethan elves, Al-Dadorians, Anomaths, and Anori. The city
itself was full of riches and wealth yet it would not serve for a certain band
of thieves.
Just on the outskirts of the Mirage Oasis encampment by a
secret hideout called Green hideout. It was a hidden cave where a band of
thieves known as the Golden Jinns made their home. Their leader was simply
known as Shadow Thief his real name was Emez Bucjis Kinahir. He led a band of
about fifteen thieves in the Golden Jinns. One of their members happened to be
a demon hybrid. He had connections with a Devalpa who became in league with the
band of thieves.
This Devalpa was some demonic fairy creature who had the
appearance of an old man. He even dressed as one to hide his lion like tail and
wore sandals made from a very enduring material of leather with linen. Their
Devalpa was known as Uganzas or Tarove the bag of bones deceiver. Uganzas would
often lure or lead lone travelers to their lair. Most of his victims are
wealthier travelers with plenty of coin to take. These poor souls are stripped
down to their undergarments then forced to wander the desert. This would
happened whenever the thieves hadn’t turned out with much goods from thieving
in the Mirage Oasis. Only a few privileged thieves would go out and either sell
stolen goods or bury it as a long term deposit.
A month ago the Golden Jinns pulled off a mass heist
across the coasts of Gaskouth Ladai. One of their members even made off with an
ancient glazed amulet of some pharaoh of ancient Kaniima. The leader of the
Golden Jinns sat in a comfortable Castarian style armchair. He had some Zema
Ilam made quilt draped over the armchair. Emez Buchis Kinahir “Shadow Thief”
watched his band of fifteen thieves just hanging out in the main den of their
hideout. Green Cave had over twenty-seven caverns and dens connected by various
tunnels.
Tricopis sat on a stool tinkering with a nice looking
bronze box. It appeared to be a puzzle box that you had to figure out. The
thief held the puzzle turning cerain parts to it and twisting it to get it
reveal its secrets. Tricopis was a bearded Anori with three rings pierced to
his left eyebrow. He wore a white garb that looked more like a dress with long
sleeves. His white garb had a black sash around it. Tricopis wore the typical
black turbin often worn around thise parts of Gaskouth Ladai.
Behind Tricopis sat another thief named Zur a Mulzaneen
with most of his head shaved leaving one spot to grow long. Zur wore his
elongated hair in a braid and wrapped it around his neck. The Mulzaneen was a
burglar and the band’s assassin who would sneak out to do his job. He was by far
Shadow Thief’s favorite one of all due to his cunning, silence and deadliness.
Zur had his hood pulled back while cleaning his nails with his dagger. Next to
Zur was Monti a rather larger man for a thief. Monti wore a black vest and wool
pants. Underneath his turban was a head of shaggy hair. Monti was more of a
thug and the band’s mugger. He would go out to the camp or city and hide in the
alley ways for his victims. The brute leaned against the den’s wall adjacent to
another member of the Golden Jinn’s.
Jaquiin was a small man with a raged looking beard that
made him appear like an old beggar. He found Jaquiin in the streets of Paradise Cove while he was out for a stroll. Shadow thief found Jaquiin to be exactly
what he was looking for in a thief. Jaquiin was able to use his nimble fingers
to pick pocket everyone in a crowd. He could steal money out someone’s shoes or
from a hidden coat pocket. They started this band of thieves together before
moving here.
Emez sat in his arm chair pondering over what would have
happened if they tried to pull another heist. Several days ago the two brothers
Ferzin and Eegerts returned with the news about the invading Gantronese landing
close to Paradise Cove. They had to call it off due to the battle that was
raging on at the beaches. It was because of the bald twins the Golden Jinns did
not attempt to pull off the planned out heist. Another member named Ogist
recalled seeing over a dozen Vestrisian soldiers awaiting this Gantronese
horde.
In the back of his mind Emez Buchis Kinahir “Shadow
Thief” thought about scavenging the battlefield after the fighting was over. He
chose to hold up and wait for the shooting to die down. For some number of days
the band of thieves listened to the shooting and more vehicles roll by their
hideout. One day he wandered outside to see large groups of warriors march down
to the battlefield. This gave him a better idea of robbing the dead corpses. As
he pondered for several more minutes Emez came to a conclusion. The leader had
made up his mind. They were going out tonight after seven days of waiting for
the fighting to die down. He stood up with the decision made drawing the
attention of all sixteen thieves.
“We shall go out and begin our scavenging. Once we
acquire modern weapons we shall become unstoppable highwaymen.” He boasted to
his band of thieves. This appealed to all of the members except the Devalpa.
Uganzas scowled at this idea with his strong faith in the old ways of stealing
and robbing. All fifteen members of the Golden Jinns stood up to get ready for
the outing. Every one of them had a smile on his face over the outing tonight.
As they got ready for the scavenging the
Devalpa brought up his own viewpoint on the matter.
“Go on ahead boys and get yourselves killed in the process.
Make the effort to rob dead soldiers while they are still fighting. My ancient
bones won’t stop you nor do I aim to do so.” Uganzas urged them on as though he
did not care about their fates. He egged them on as they were leaving with the
leader behind them. Ferzin turned around to respond to the Devalpa’s heckling.
“You do have quite a bit to say about this don’t you
Tarove the bag of bones?” Ferzin responded with the Devalpa’s nickname.
The Devalpa just scoffed and turned his head. He let the
scavenging party leave the hideout. Emez followed the band of thieves outsides
to the desert sands surrounding the rock formation that hid their lair. As they
made their way through the dark the Golden Jinns passed two camps of warriors
and militia from Paradis Cove and the religious city of Ammadin. Emez stopped
and turned to his right and spotted more shadows of warriors heading towards
the battlefield. He even spotted the cone shaped tents of Lheobethan elves come
to fight the Gantronese.
Shadow Thief rushed on the sand to rejoin his bandits who
were now skulking through the dunes and rock formations there was no sounds
that night. He was glad to hear the silence instead of the constant gunfire.
The Golden Jinns slipped past some campsites and made it to the very edges of
the killing field. They stopped behind a large dune with no signs of any
campsites behind them.
“Bandits lets stay put until we know the coast is clear.”
He commanded the Golden Jinns. Each one of them got on the ground and waited
for some patrols to stop their night watches. He laid on the sand with his head
on a rock. It did not feel comfortable, but it would have to do for now. For
seventeen minutes they waited and about eight of the best members gathered
around. Emez The Shadow Thief decided to leave them alone and started to doze
off. He didn’t want to admit it but the slow, dark night caused him to feel
tired. The last thing he saw before slowly falling asleep were his siz best
thieves and two others going out earlier than was anticipated. He had no doubt
these fools were under the influence and leadership of that beggar Jaquiin. For
the past six months the clever beggar tried taking over the Jinns through
influence. Emez won them back with a successful raid on a passing caravan,
which forced Jaquiin back to being second in command.
A heavy burst of machine gunfire woke him up. He shot up
and yelled for the others to get down. Emez krept his way cautiously as machine
gunners fired wildly in many directions. The bandit leader crawled to the edge
of the dune to witness several of his thieves be gunned down. About four of the
ones that set out earlier made it back to the dune with a spray of bullets
coming after them. Tricopis, Monti, Ferzin, and Zur survived the massacre.
“Jaquiin is dead lets get out here!” Tricopis yelled at
Emez as if this was his fault. Emez noticed Eegerts and the two other thieves
had died in their attempt to scavenge and grave rob corpses. The Golden Jinn’s
leader nodded his head anticipating when they should leave soon. That is when
Monti is shot and about eleven or so Gantronese looking shadows jumped them.
This whole group was part of some wave that was coming up from the south.
Shadow Thief and six others managed to fight them off with more of the wave
just passing their location.
As Shadow Thief killed two of their attackers he saw
Zur’s outline take down six more enemies. The rest of them only took down one for
each thief. It was just seven of them left behind the dunes surrounded by a
frenzy of shooting. They crouched down as the shooting spread all over the
beach and the surrounding area.
“We need to get out of here Shadow Thief!” Ferzin yelled
at Emez in a panicked voice. Bullets flew over their heads as more shadows
passed them. Two Gantronese rounded the corner and bayonetted one of the
thieves then left. Emez looked at the remaining members of the Golden Jinns
with eagerness to get out of here.
“Let’s get out of here boys before more Gantronese spot
us!” Emez yelled over all the shooting around them.
He told them to go in front of him and avoid the camps
they had passed. Moments later they are being shot at by a group of shadowy
figures south west of them. Ferniz was hit along with another low ranking
member of the group. Shadow Thief and three other members of the gang were all
that was left of the Golden Jinns. It took them less time to get to the rock
formations even though they took a loop around as many camps and patrols as they
could. All four of them rushed inside together thinking of starting over in the
east. When they entered the den the four last members were greeted by the dead
corpse of the Devalpa and eight unexpected guests. Seven of them they
recognized to be the local guards from Paradise Cove and the other was some
blue uniformed officer.
“Hello there we could not help it when we heard of this
hideout full of demonic ghosts. Such a clever way to prevent anyone from
snooping around or trespassing your lair. I hear you are Shadow Thief, leader
of the Golden Jinns. Your real name Emez Buchis Kinahir from the Hazin
Al-Dostrich family am I correct?” This officer questioned the group’s leader.
“Yes I am Emez Buchis Kinahir, my mother’s maiden name
was part of the Hazin Al-Dostrich family. My father Jasun Kinahir was a low
life scum, who managed to marry into her family.” Emez said to the officer. He
would have demanded who he was except the seven the guards were now armed with
the new modernized weaponry.
“The name is Captain Markus Hunt of the Vestrisian Army
Elites. I am more of an agent than an officer, but I have come here in search
of thieves such as yourselves to recruit. The Vestrisian Army is in need of men
or women with your talents of stealth, theft and burglary. You will be sent
into enemy territory west of the unkown lands. So, Gentlemen do I have my new
team of agents?” Captain Hunt asked with a wide grin on his face.
Thursday, December 24, 2015
Saturday, December 12, 2015
Discarded Commando Part 7
Going through the forest road the small convoy made
its way to the base of the first peak that was part of the Qad Rise Mountain
range. The path was more covered with brush and tree roots yet looked so safe
to travel on. As they made their way upward the quartet came across a few
settlements, and homesteads dotting the slopes and sides of the Qad Rise. There
was a small group of at least twenty seven Uwaux living amongst a smaller group
of Tuxir in a village still under construction. The quartet passed through this
harmonized community of Uxane whose inhabitants had a number of the Cabrakan-Tadis.
A few horses, and tamed Mervac Hounds were with the enclave of Uxane peoples.
The
quartet passed through the rising community with little trouble, but a lot of gazing,
and some greetings from several members. All day and through the night they
ascended the Qad Rise taking the paths freshly cleared and fixed for all
travelers. It was very clear the road was still being fixed and cleaned up.
They ran into teams of path blazers and rangers who were busy cutting up
bushes, chopping away at roots, and digging up tree stumps. Branches were
gathered along with sticks and twigs. Leaves and rocks were brushed to the
side.
As
the quartet passed the teams they found a group of female pilgrims wearing
brown robes under travelling cloaks. Each one was an elf with different hair
color and style of braid or bun. It was obvious these were apprentice pilgrims
from the nearest town of Wintertide. Pilgrims of Wintertide were tasked with
planting specific flowers and herbs along the path to a shrine to a deified
saint and heroine on a mountain in Eoth. Apparently Eoth was now under
Gantronese control only it still did not stop them. These pilgrims would reach
either Uwaux or Tuxir compounds and outposts where they’d meet their
escorts/protection.
Under
the supervision of a high priestess the group seven apprentices started
planting seeds along the cleared path. All the young elves turned to look at
the quartet whom looked a little bloodied from the recent fight with
mercenaries. Many covered their shocked mouths at the sight of the blood on
their clothes. The four of them ignored these expressions and pressed on
towards Wintertide. Breezing through the town they finally made it to the road
that took them directly to their main base. Just past Wintertide were a series
of switchbacks trailing up the face of a mountain of the Qad Rise. This
particular path led them straight to a mountain pass as old as time itself. To
many dwarves it was called the Vammin Crevice to others it was simply known as the
Cleaver’s Slice. That was a fitting name for the passage through the Qad Rise.
It resembled a cut into a piece of meat, except the cut did not go all the way
through. Slowly they proceeded through the pass flanked by the mountain peaks
of the Qad Rise. If ever an army would try invading this pass it would just
spell doom for those in its ranks.
Maurice
looked up at the towering walls hoping they’d go through this pass without any
trouble or any dangers back to base. Vammin Crevice was long with plenty of rocks
and stones cluttering the path. Amongst the rocks lay some skeletons and skulls
of deceased demons, travelers, warriors, various beasts and beast men. Their
steeds and beast of burden stepped over the remains of the deceased as they
cautiously moved through the mountain pass. In a matter of minutes the quartet
came out of the pass to a road leading down the Qad Rise. Maurice looked at the
path ahead of them and spotted their destination, the Mountain of Elarikh
Ogantis.
The
mountain known as Elarikh Ogantis was where the Red Hearts and other gangs had
their base in a spread out dwelling on the side of the mountain. On this
mountain there were at least eleven settlements and dwellings on Elarikh
Ogantis. Most of these settlements and dwellings were towns, villages, and
lodgings of some sort. Before proceeding down the path the commando spotted a
tower used as a lookout for the first town. Between them and the lookout was a
forest of grey trees filled with plenty of wildlife. Not the type wildlife that
was as dangerous as the Beastly monsters of the Unknown lands, but still best
left alone.
As
they proceeded towards the forest it began to grow dark again. Determined to
reach their dwelling the quartet stepped up the pace. Within a few hours the
group made it to the town taking the road through the forest. It was a quiet
night for this particular town. Many of the inhabitants were mostly singles, miners,
ex-soldiers, former guards, warriors, hunters, adventurers, merchant-tradesmen,
a few artisans, ex-thieves, escaped slaves, trappers, dishonored knights, hedge
knights, ex aristocrats, herders, haywards, sappers from various armies, former
peasants, masons for construction, and one administrator. This town was called Lost
Rasp’s Axehead, it was founded as a mining, and trading town for business
between the civilized peoples of the Unknown lands and several nations to the
west. The same could be said for a couple of other towns whereas the villages
were attempts at establishing colonial havens for the unfortunate. As they
proceeded up the mountain a cold wind blew around signifying the cold night air
of the mountains had come. During the day it was usually warm thanks to the sun
despite the cold climate. Passing a peasant’s hovel and another settlement the
quartet found their way to their city.
Resting
on the face of Elarikh Ogantis was the Ancient Dwarf City Bor Dorahl. Once the
capitol of an ancient Dwarf Empire, Bor Dorahl witnessed the fall of the empire
and the rise of various city-states. It surpassed many kingdoms and states,
which died over the centuries. This city survived two thousand years of
history, but most of it fell to ruin. Within the span of a century its
inhabitants rebuilt it and expanded it a little more with other peoples and
races. This city was also home to some gangs including the Red Hearts and the
Unseen Bears, which were in a strong alliance. These Red Hearts hid the
commando from the Gantronese whom still held territories north of the Sarcagos.
Going
through the streets of Bor Dorahl was easier than crossing the paths of the
Sarcagos Mountains. By the time it was midnight the quartet wound its way
through the city to their main dwellings. At the very edges of the city the Red
Hearts and the Unseen Bears shared a large manor big enough to house a hundred
or so residents. A group of eleven members of both gangs stood guard at the
entrance to the manor. Once they made it to the front gates multiple guards
greeted them and opened the gates for them. Several steed handlers came up to
them and took charge of their steeds. Their rewards would be shipped straight
over to the vaults deep within the treasury hold of the manor. Each of the
party took their weapons as their mounts and rewards went to different
locations.
Relieved
the journey was finally over the quartet went inside the manor. Maurice,
Brittany, and Amonif went to the lounge area whereas Hilastes went straight to
his own room. The lounge area was located in the left wing of the manor. It
held the shape of a trapezoid with a portion being the shape of a semi-circle. Inside
the lounge was enough furniture for an audience at a theatre. Sitting in the
lounge were a score of Unseen Bears, Several Red Hearts, and three other
Vestrisian commandos. The occupants looked up to see the trio entering the
lounge. Every one of them cheered at their entrance into the lounge, raising
their glasses and mugs. At the request of the happy occupants the three of them
took the drinks they were offered. For a while they had a few drinks with the
welcoming crowd of ex-soldiers, and goons. Maurice looked around the room
seeing the faces of good spirited company. His gaze was drawn to the farthest
corner of the trapezoid lounge.
In
the corner sat two of the gang leaders and a high ranking officer of the VAVR’s
Expeditionary Forces. All three of them sat a finely carved table with their
own personal tray of pastries, delicacies and shots of many beverages. These
leaders are Colonel George Bryce the Quick of Ezonel, commanding officer of the
Expeditionary Forces, Rachel ‘Revolvers’ Grange, the leader of the Red Hearts,
and Major Vorheels alias Clayton ‘Mad Eyed’ the leader of the Unseen Bears. All
three of them enjoyed themselves when Colonel Bryce summoned Maurice over to
them. Not even hesitating Maurice went over to the leaders and took a seat.
Each of them congratulated and thanked the commando for completed another
mission. Those weapons and ammunition would go in handy for the Kingdom of
Ayalim against a multitude of enemies. As a reward for a job well done Maurice
was given a portion of the Dwarf King’s payment, a bit of cash, a new revolver
with four boxes of ammunition, and a bottle of the Onyx Cougar’s finest made
wine from a local vineyard outside the city. Bryce told him he was given a full
week off for completing the mission. He dismissed him, but before he left the
table Maurice informed them of their encounters with assassins, thugs, bounty
hunters and hired killers along the road.
For
three days Maurice relaxed in the city district of Emarn Point where the Unseen
Bears, commandos, and Red Hearts’ base were located. Across the street from the
manor was a set of pubs, and bars owned and run by the Silver Harpies alongside
the Onyx Cougars. These two gangs consisted of wine makers, distillers, thieves,
adventurers, engineers, barkeeps, bartenders, mill runners, trackers, hunters,
and common workers. Silver Harpies were mostly females who wanted to protect
their profits from outside corruption and rival businesses. Maurice went inside
a pub called Megan’s Pub where the patrons were a mix of goons, guards,
smugglers, fighters, miners, Unseen Bears, Onyx Cougars, and locals from all
walks of life. He was greeted by the Unseen Bears who cheered at his arrival.
Others simply glanced over at him then turned away after nodding and tipping
their drinks to him. The main bartender noticed his entrance and called him
over.
The
commando took a seat at the bar next to an Unseen Bear and a local Engineer-Brightsmith
who was next to a well-dressed female Zoographer. As he sat down he ordered
himself a glass of Infinite Blazed Gin. Just as he took a sit the commando
heard the sounds of roaring engines of motorcycles riding through the streets.
Cheers and laughter followed outside as some sort of celebration was taking
place. When the cheers, and noise died down another figure entered the pub. Out
of curiosity Maurice turned to see this newcomer. This newcomer was dressed in
black clothing and had half his face covered with a black cloth. He wore a
black wide brimmed hat and a black cloak. Around his waist and across his chest
and shoulder this newcomer wore belts of bullets. At his hips were two
revolvers that were possible armed and ready to shoot. Everyone turned to look
at this newcomer as more figures entered the pub. Each one of them was armed
with a variety of weapons.
Disgusted
that a group of unknown figures entered the pub armed to the teeth many goons
got up going for their weapons. The barkeep opened a back door to let the civilian
patrons leave the pub and not be caught in the crossfire. Once all the
noncombatants left and those running the pub hid or joined the fighters Maurice
joined the Unseen Bears. He had left his drink on the bar, but that didn’t
matter now. Evert patron’s evening was disrupted by the arrival of this gang of
figures. A standoff ensued between the armed patrons and the intruders. The
atmosphere of the pub grew tense as the two sides prepared for a bar fight. To
their misfortune more unknown figures showed up at the pub. It was a few
moments before anything happened, which felt like hours of the standoff. Within
a heartbeats notice both sides charged at each other making a mess of things
inside Megan’s Pub.
Friday, December 4, 2015
Events before the war
The Gaskouth
War between Mulzan backed by the Gantronese and the Zema Ilam over Zekmar
-the Zema
Ilam are pushed eastward by Mulzan and the Gantronese expansion
-the Muzad tribes
fight alongside the exiled Zema Ilam to maintain independence from the Gantronese
expansion
-lands of
the Zema Ilam are turned into territories controlled by Mulzan and the
Gantronese
-the
Castarian Empire expands further across Vestrisia sparking the 1st Castarian War
Boathrin
Civil War
-Vullan
expresses disloyalty to the crown by reforming the old empire
-loyalist
Boathrians and Al-Dadorians wage war to reclaim Vullan in the name of the Queen
-the
Boathrin Kingdom is split by the two rival factions
Sovereign
Wars
-4 Zhenrai
Kingdoms hold back the Castarian Empire and form an alliance in 2nd Castarian War
-Gantronese
Empire continues conquest in the western continents
-Nazdar
conquer the continent of Estorasia
-a few
nations maintain their independence in a few continents
Muskallan
Conflicts (three conflicts over the span of forty years)
-various Muskallan clans expand territory westward, include various groups into horde
-forge an empire westward with funding from Gontrella well before pushing eastward
-their horde is destroyed twenty years before the Muskallans invade the east again
-various Muskallan clans expand territory westward, include various groups into horde
-forge an empire westward with funding from Gontrella well before pushing eastward
-their horde is destroyed twenty years before the Muskallans invade the east again
-Raiders from Muskalla attack the
cities of Dos and Liv while surrounding Tamoth
-Muskallan
raiders form alliances with the bands of orcs in the Blackmell Mountains
-Orcs attack
villages in the mountains and Bymere Country
-Naatidra
and New Valorum send armies to end the raiding
-Mercenary
armies are raised to fight the War bands and Raiders with the support of the
local tribes and Elven city-states that form a confederacy
-Muskallan
and Orc allies are destroyed on the field and the orcs are forced deeper in the
mountains
-New Vattoram
and Naatidra annex parts of the Bymere country to protect the various tribes
there
-Bisdolan is
founded and takes most of Muskallan lands which is handed over to the Nazdar
when they arrive
Other
events in Vestrisia
-slavers
continue to invade homes and abduct women, children and other youth across
Naatidra, and the rest of Vestrisia
-resistance
against slavery begins in New Vattoram
-Antalace
spreads his movement to the cities of the Zhenrai Nations and other parts of
Vestrisia
-Slavers are
attacked across the Vollante Ocean and six other states
1833-the Castarian
Empire begins demanding slaves from the neighboring kingdoms to labor on lands
reserved for peasants
-Castarian
peasants rise up against their government
-the
Vestrisian Union of the Vestrisian Republics is formed in response to
Castaria’s new method of labor
1836-Castarian
War ends- the Castarian Empire falls to the V.U.V.R. and the revolution
1837-Nachanian
War- Zegrav threatens the Nachanian Islands
-the
Vestrisian Union intervenes on behalf of the Nachanians
-Zegrav
joins after its defeat
1838-more
nations join putting pressure on the Vullanese Empire
1839-Vullanese
Empire forms an alliance with Nazdar and the Gantronese
1840-Vullanese
temples are attacked in Boathria
-the Valde
war is declared between Vullan and allies vs. the Vestrisian Union
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