Diron City-State, a small kingdom made of several cities and towns grouped into a single state. Wedged between the Blackmell Mountains, the sea, Gontrella, Diron is neighbors to other states along the mountain ranges. Known for its culinary arts, music, modelling, fashion, Diron is also known for its ports, ships, various trades.
Stories, flags of different factions, and sketches plus a map for this world I created.
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Friday, February 23, 2024
Wednesday, February 14, 2024
Monday, February 12, 2024
Dimir's Informant
Next to
Tranquil Cove Diron City sits next to Gontrella with Blackmell Mountains on
eastern flank. Known mostly for its culinary arts, arcane, taxidermy, and
winery. Going through these streets wasn't difficult as they were created wide
enough for two coaches or carriages to move through abreast. As an informant
they had to keep their ears open enough for eavesdropping, eyes peeled for
anything suspicious while digging their nose into business. One thing they
found was a Goblin nether boss starting trouble with loathsome troll as
bodyguard. Apparently, a pillar field ox stew they made was dubbed or judged
unworthy of a restaurant's menu. Whoever the judge was they were scared to be
throttled by a hooded brawler, which is why this mess came to be in the first
place.
In
response to this threat the Goblin had the loathsome troll bodyguard, or
someone impale a hired poisoner with an ancestral cutlass through sadistic
obsession. Gawping, nosiness, wannabe looters, onlooking were finished by the
time the corpse hauler became involved after this grizzly scene. Witnessed by
Griss the Aether theorist the murder was outlined with chalk, but the blood on
the cobbled street did not help. No one moved the corpse leaving the
authorities to do their jobs. Only thing missing was the murderer and the
murder weapon itself. Whoever was found with the weapon would be either tossed
in prison or be interrogated. Being called over to investigate was a civil duty;
a well-respected, upstanding citizen could perform alongside authorities if
they had at least five years of a good record. Alas an Arcane Investigator was
brought over to help them. It was his second time to do this however an export
was summoned over. They were involved in some form of divination when they
received the summons. In the presence of an Arcane Investigator who used their
powers to solve crimes and mysteries felt overwhelming.
Right
after they checked the corpse the Investigator asked the witness who saw it
happen from their balcony window while sitting down in their favorite armchair.
Griss the Aether did not want them to know what they were up to inside their
apartment revealed to the Investigator of another witness who was chased away
from the scene by one of the Goblin's goons. Gossimun verified them as Pepper
Diablos, a practicing Conjurer Magician who works as a seamstress. Going to her
apartment had to wait until the next day. Sitting down in a separate room to
the foyer lobby to the apartment complex was Pepper Diablos, and her attorney
Tiag Altrame. The attorney appeared big in terms of physique like an ogre with
human like appearances in a suit. Forced to take a seat with the Arcane
Investigator taking the lead, Civil Investigator Cageson studied Pepper a
little in her seat. Dressed in a handmade shawl over a wool dress with braided
decorations, Pepper Diablos apparently brought her orange tiger cat for
comfort. Around her neck was a Gwynor made watch. He favored wooden or metal
clocks since he did not have to keep up with them. In his own home he had one
with a morion cabasset on it as decoration. Pepper gave her testimony to the
investigators as Arcane Investigator Artemis Fowlson became a guiding voice for
this hunted witness who was apparently with a Tower Worker around the same
time.
"Thank
you for your time, Ms. Diablos. Who is this Tower Worker you spoke of?"
Fowlson got up to leave the witness to attend to her own apartment.
"Tad
Wiad, he lives on the floor above mine. He should have more information on who
is who." She replied to Fowlson's question. Getting up from her own seat
she revealed more of her outfit that made her figure look cozy and warm
underneath.
Cageson
noticed other things on Diablos, a bracelet of small skulls on the right wrist
showing she was a bit of an awkward youth at one point. A coin purse with
magical looking eye of foresight hung from her neck. In her left hand she held
a weird voodoo doll made for stress relief when squeezed. She did not show the
most graceful of movements when exiting the room. Fowlson poked a little at
Cageson wondering what he thought. All he could think of where the real culprit
was now. Noting it was only 10:00 am the day after the crime Fowlson led them
to Tad Wiad's floor. Climbing two sets of stair did not bother them unless they
count the sleeping half goblin sprawled on the floor with a bottle in hand. Tad
Wiad's own apartment appeared decorated with small cogs, broken tools, iron
nails forming the number 838 just under his apartment number, 930. Hoping to
have a brief chat with Tad Wiad Cageson rapped on the door. Fowlson did not
like that one bit. He squinted his eyes at him. The door swung open revealing a
half human, half goblin in brown worker's overalls with pockets, tears, holes.
His expression said he was not completely here mentally. Tad seemed a little
intoxicated on something. Fowlson quickly shook hands introducing himself, yet
he had to make the half goblin raise his hand just to make it seem like he was
there. Their mission here was to get information not to arrest him for
intoxication in his own home.
"How
stoned are you, Tad Wiad?" Fowlson asked him. He looked into his eyes a
little closer. Cageson took one good look at him. Checking his eyes for himself
Cageson recognized the enlarged pupils. Side effects of a certain drug called
Homose Mortalise that gives the user or addict extra time awake. He recalled
some four abusers or addicts who were wide awake for 52 hours.
"Why
can't they find a good replacement or just a replacement? Or shut down the
whole store, another leak was found." Tad Wiad blurted out dropping to his
knees in despair.
"Tad
we are investigators Fowlson, and Cageson. We are looking for a culprit or
suspect in the murder of a culinary judge last night. Do you know anyone the
judge may have misjudged or incited a conflict?" Fowlson asked the Half
Goblin who seemed to be getting a little more cooperative.
"Yeah,
um Nether Boss Nexx, his ah troll bodyguard Fugir can be found near the
taxidermist, or the Grand Holk transformed into an inn. Or you can check the
archivist, Gendarmes Steone. Do you need any more help from me?" Tad Wiad
answered blinking a few times. His head turned to their left down the
hall.
"Don't
worry they found plenty of help." Fowlson replied to Tad's question as if
he was someone else speaking to Tad. He lightly pushed the half goblin back
into his own apartment. Closing the door the Arcane Investigator noted to
himself to check on this Homose Mortalise drug.
Cageson
followed the Arcane Investigator to the archivist Steone to get some addresses
and locations. At a Modern University they found Steone overwhelmed with new
archives to organize blaming his work on prosperous pirates who have a
Buccaneer's Bravado going on. Cageson wrote that down as something to investigate
after the discovery of drugs. He wasn't sure if Diablos was mentally well
seeing someone like Tad Wiad. Yet it was her choice so he could not say
anything. Fowlson took up the conversation with the archivist to find out where
the suspects hid. While they conversed Cageson poked around the small archive.
Rummaging through a mound of papers, notes, envelopes Cageson discovered what
looked like a torch gauntlet that was usually found in Vullan. Either Steone
aimed to burn the library or someplace to the ground or he was secretly a
member of Vullan's Religious Order. Returning his focus to the conversation, he
heard some bits and pieces of what he wanted to hear.
"I
don't know where you can really find the Nether Boss unless you check the
restored, renovated bailey keep down by the western edge of Diron. It is good
you are here Investigator a lawless broker has some crimes to check on. They or
she became a trail thrall to more crimes..." he rambled on about something
less interesting. What caught Cageson's own attention was the Elf Path Warden
of Tajuru Hold close to the western edges of Diron. Certain they would find
Fugir near the taxidermist, Georgen Blackburn, they go see an Elf Path Warden
of Tajuru Hold. Just past the western edges they found the Elf at a
refurbished homestead where the taxidermy of a croconura, coastline chimera,
Bone Picker bird, frilled sandwalla, silver raven, frenzied Arynx Cat Beast,
Molder Beast, Rugged Highlands Rootwalla, and Gore Swine sat in the den/lobby
of the Home Stead turned lodge.
Not
giving himself a name the Elf Warden pointed out the very person they were
hunting down. Cageson looked at this figure seated with a Sanctuary Cat Owner
known as O'mick. Realizing it was one of the culprits the pair of them were
hunting down Cageson nudged Fowlson. From one of the salon rooms an
Archaeomancer exited in a bathrobe, he clearly came by to unwind. As for the
Cat Hovel Owner who leads a band of 175 or so they needed to be cautious with.
Fowlson pointed a finger at the Archaeomancer who froze in fear at the sight of
the two investigators. Unawares of the two investigators, Fugir continued his
conversation over a shrine to the five deities in the Bymere Country. According
to the more knowledgeable Elf Path Warden two colleagues of his Gunnar and
Gabrielle went over to see this shrine. Not sure if the Elf Warden was going to
rat them out or not, they approached both of them. Fowlson raised a hand to
cast create image. Cageson witnessed a very attractive looking exotic dancer
appear before the Elf and Orc. Distracting the pair of them, Fowlson was able
to catch the pair of them unawares. Ordering Cageson to arrest the Orc named
Fugir Fowlson kept the image going until the Orc was completely cuffed. Fugir
barely struggled as he looked more drugged than lovesick with his tongue
hanging out. The elf was left mesmerized as Fowlson undid the spell to help
Cageson move the Orc out of the area. When Fugir snapped out of the delusion he
appeared defanged in a mental way. Going along with whatever was actually
happening the Elf Warden, Dunn Raleigh got dressed.
"Do
they need to cancel sports to make them miserable?" Dunn questioned more
to himself as they returned to Diron City.
In
downtown Diron City Fugir was brought to a keep turned prison house next to a
siege works transformed into something else. Part of the siege works and keep
were semi protected by a wall. Apparently more for decoration this wall was
surrounded by modernized brick buildings, a complex, a mustering hall turned
house or shop, and mason's guild. The keep itself was surrounded by a fence
with barbed wires, or spikes at the top. Cageson saw a Tanachorpe Elite
Skirmisher of a wandering Uxane group encrust a Seer's lantern on the Rampart
Wall to a Diron Town Guard or Watchers in the Mist, someone called Bizarine.
With Fugir locked up it was now time to go after that Goblin Nether Boss. For
ten days they investigated some other crimes while hunting for the Nether Boss.
Forced to check the outskirts, borders, outposts, border constables, Cageson
and Fowlson gave up. At a Tavern Cageson liked to visit just outside Diron to
escape he heard about some incident that occurred near the docks of Dimcabul
City along the eastern borders of Diron. While seating with border guards and
soldiers, a Hamlet Captain brings up devious cover up about Pheres Street Band
Centaurs show clear path to outnumber Defiant Ogres of 282 near the Massive
Harbor the two cities shared. Part of one City-state Diron and Dimcabul
shared a Shipyard, Trading Port, Dockyard, Drydock, Steam Drydock, Naval
Hospital, Commercial Docks, Basin, Global Trade Menarr, Major Fishery. Both
cities did possess their own Trading Port, local fishery, Fishing Fleets,
Drydocks. Whatever it was about he did not really care. Yet he heard about the
street Chandler lighting candles for a woman of loveliness. Chandlers were meat
for making or selling candles in cities or towns. Cageson overheard a Constable
Mage did them in with arcane magic. The use of arcane grip tide cleansed the
gangs out of the city near the coast.
Forced
to give up the chase on the Goblin Nether Boss Cageson befuddled a defiant
salvager who witnessed a keening banshee at funeral rites for both sides of a
family feud. Whoever this defiant salvager was they dug up another relative's
grave using a terrain illusion spell. Knowing it was already resolved Cageson
could not help but wonder if there were any members of a certain family who
would attack the other. Cageson did not recall the other incidents, but he did
recall a family member from both sides were tossed in jail. A Hecketto, and an
A'vingier were tossed into the prison system. However both were sentenced to
the Black Coats, and the VUVR military where both apparently mention a handsome
soldier of foreign yet clansmen origins. Another day passed before he found
another case to deal with. Closer to the sewers chain room/driftwood traps, a
soul summoner summons/lures the drifting shade, which results in a required
urgent exorcist on weld fast wing smith they brought over. For this one he
brought over a guard, a scout, a priest, and an extra constable. Forced to open
the solid wooden door to the sewers they went through the tunnels to find a
one-way door to the portcullis that was wide open. Along the way they found
some sewer blockage that needed tending to. A whole hour went by before the
shade was exorcised out with some extraction spells.
Six days
later Cageson kept track of the cases round Diron. What he noticed as that some
were either Vullanese sympathizers, Vullanese, Vidothrans, or Vodwanians who
immigrated here, yet only a couple of Muskallans. One case involved a firmament
sage going missing, which causes a soldier to raise alarm on geist snatching.
It was one way to get at least 700 personnel involved to search for the missing
female sage who was found at a campsite with some Gontrellans holding them
hostage. This revelation would spark outrage among the population. At a meeting
with the governor, district mayors, constables, high officials it was agreeing
to send someone to investigate. One Timberland Guide and Blade instructor are
sent on stealth mission along the borders between Diron and Gontrella. Seven
days later both return to report 250 Battle Brawler Orcs fighting a unit of
battlefield Soul stinger butchers from Vodwania, hired by the rebel outcasts.
Others attacked the unit of Orc Brawlers bringing in 674 Dironee rebels. Just
216 to 538 that force survives according to the 98 remaining Orc Brawlers they
ran into. Right along the outskirts was not where Diron's Governing Body wanted
a skirmish or battle. At a third meeting each one reported something about 578
bombards being captured and used in the north. It only spelled worse fears of
war with Gontrella. Someone discovered vials of dragon-fire being smuggled in
using a vessel of Nescency along the coast.
Casualties
were unclear, hostile movements barely noted, weapons from Gontrella being
used, illegal weapons being brought only meant war was inevitable. Mustering
their strength Diron City, Dimcabul, Domoron Mountain City of Dwarves,
Haldiron Mountain (Elf), Vussaryan Dynastic, Prolux Kingdom managed to rally
5,425 men, 4,500 Knights and Squires, some 14,000 Infantry. Somehow
a Prince who was adopted into a royal family brought over a force of 788
various warriors, adventurers, Muskallans, Orcs, Rangers, Rogues, Berserker
Clansmen, Uxane Prowlers, Knights, Marksmen, Assassins, Battle Mages,
Highwaymen, Corsairs, and Buccaneers. Mustering the strength under 25,000 Diron
City-State and four others felt uneasy facing the Gontrellans in the field. As
greedy, corrupt, power hungry, deceiving as the Gontrellans can be their own
military can be a hit or miss. Within the span of a few weeks, they managed to
rally 30, 975 Skirmishers, Clansmen Raiders, lured Vagabonds, Prowlers, bribed
outlaws according to the spies. Gontrella's own transportation system consisted
of plenty of railways running through their country. Ahead of time the
city-states saw 22, 957 leave, 8,262 make a pact to form a militia, 7,140
decided to relax and wait it out. Among them 944 became prisoners after 1,084
pistols, rifles, revolvers, and lever action rifles were found.
Their
assault came on the 13th of the eighth month of the year resulting in minor
casualties in terms of deaths. Numbers of wounded sprang up to ten thousand for
the combatants. Something the Gontrellans can afford unless the VUVR enter on
the hexagon alliance's behalf. Cageson was forced to move his own unit towards
abandoned encampments. Here a form battle wise valor was encouraged. Diron
witnessed one of their own allies uses electrify spell for victory. Inside the
encampments they discovered coins depicting cosmic deities, 3,070 Duffel bags
full of military gear, and equipment. One unit found a wounded Ilithid
scrivener who lost some abilities due to artillery shrapnel tearing up its
body. Among the encampments they discovered 2,074 sets of Ice Style Armor.
Nothing enchanted about them just the way the armor was forged appeared like
ice. Four artillery pieces from Vodwania fell into their hands along with the
ammunition.
Cageson
was brought to a keep sturdy enough to use as a prison housing for this wounded
Ilithid. Unsure if this monster's wounds would still allow it to control his
mind Cageson summoned Fowlson who sent over a rookie Arcane Mind Control
Repeller to help. Under the protection of an oval shaped shield Cageson
interrogated/interviewed this wounded Ilithid. In broken speech due to coughing
fits this humanoid revealed that 23,180 become slaves as tribute and bribery to
ward off the Gontrellans. Close to 84 servants are also handed over as means to
ward off the Gontrellans, but it did not work. Writing this down Cageson
thought of all the cases he dealt with this year. Connecting the dots in his
head he thought of the 155,230 known indentured servants within the eastern
confines of eastern realms/blocks of Gontrella. Twenty-three days went by
before they received a word about the front lines. South of their location in
the world the Valde Conflict was going on according to reports. During those
days of zero action those who chose or were forced to stay formed their militia
of 3,865. Just a quarter of the wounded were ready for more combat. Around this
time a Palatine, Dom, and Archduke of three mountain states sent 1,500 Forest
Keeper Longswords, 2,458 Elf War Druids, 2,008 Ogres of Numioh Mountain to
reinforce the Hexagonal Alliance. Cageson was able to speak to their leaders
along with an idle Colonel. On the Forest keepers he noticed their blades were
made from Meltix or Meltic, a liquid-like metal that can be hardened in the
right temperature. One week later the VUVR sent a force of 30,000 soldiers to
boost the defenders.
Several
nights later Cageson decided to head towards the southeastern part of the
coastline. Days ago, the Nazdar attacked with 128 of their own Flying Wraiths,
26 of which were shot down, and 8 of those down pilots died. That air attack
was followed by an invasion by 1,473 Aquattic creatures called Aquanne Hitto
who attacked both sides. Their own outposts were harassed by 490 or more
Muskallans. His watch shift was given to someone else more experienced than
himself. By the warehouse he found a group of figures, a few Vestrisian Guards,
and a female figure in a light blue dress with a fur scarf made from a Faux
Snow Panther. On her head rested a night blue knitted beret. Stepping closer to
her position he noticed her seated in a retractable portable chair she brought
with her. In his investigator long coat over a new modern style uniform for
military volunteers Cageson gave a slight bow and nod. Vestrisia required one
to give a slight bow and nod to any females of high status, high ranks, or
positions within society. Calling her Senator Dimir, Cageson gave his own
loyalties away in the presence of the night, the coast, and the Vestrisian
Guards she brought. Reaching out inside his left pocket Cageson made a move to
hand her notes within an envelope on what he found. Just as his hand reached
out with the envelope her own hand reached to grab it. From the west a voice
from a loudspeaker filled the night.
"Our
time has come. For 300 hundred years we prepared. We grew stronger. While you
rested in your cradle of power, believing your people were safe and
protected."
Tuesday, February 6, 2024
Monument of Kyrie
New Starfish-Frog City looked like a golden opportunity to travel for a young handsome Half Dwarf, Part Human, Part Elf. Going with his tall friend and taller twin cousin he travelled to see a monument. The monument itself was not for a frog or starfish, but of a giant carved on the face of a tall rock formation. In order to get there, he had to travel a bit of distance. Through the mountains and valley in the middle of the mountain range his journey brought him to a cabin which his family owned. Two cats dwelled around this cabin. They were only there whenever humans were spotted visiting this cabin. For one night they stayed before moving forward. Earlier that week his father's friends celebrated this chance for him to make this journey. It was the first time in his life to see this monument. Sure, he went to other places, but this one was special. Only he, his friends, and family knew about his adventures around the borders of their state. Whoever comes back home from an adventure or two is granted permission to travel to New Starfish-Frog City Giant. Passing through the mountains they took a cat with them. Along the path they go to a vineyard where the trio shared a bottle of wine. Thankfully for them it was during the holidays otherwise they would be in trouble. Each holiday the youth in their teens can drink alcohol. Lucky for them they only had a single year or two before they turned twenty. While sitting down a pair of foreign Scholars from a university nearby passed by on their own journey.
When they were done and well rested, they pressed onward with their cat companion. On the road they rested at Two Bear's Lodge where three female pilots serving their current independent state gave them some warm companionship. An encounter like this was kept secret within the walls of establishments. Saying their cute farewells to the lovely ladies they made their way to the next settlement. Another day passed in the journey before reaching this monument. Just sightseeing, the young traveler met a pirate who looked exactly like himself. Seeing this pirate was more of a prickly outlaw who seemed a little disinterested in tourists they sort of left him alone. Yet this pirate approached them but became a little jumpy with them. It was due to the drinking he did this morning. Taken aback the trio tried to make light of this encounter. Taking in the main monument's grandness the young traveler, his cousin, and friend wrote their names down along with their adventures. His adventures numbered three with a mysterious figure for a master whose name he was not allowed to reveal. Roaming around the city a little more they find the pirate again who appeared a little more sober than the last time. This pirate sailed an airship crewed by 79 cat folk, Five to six humans, a few fox-folk, and one lizard man. On board his ship was an adventuring archaeologist who beats up occultists while racing against them in finding artifacts. What this archaeologist found were two-star fighters that new rested in the cargo hold in multiple pieces. A group of pilgrims were mistaken for cultists due to their hooded robes. The archaeologist and his own team of seven confronted the group. Just to ease tensions some locals invited them over to attend a festival.
Attending two games they joined the same foreign scholars who arrived with a third one via sky skiff. Once the sightseeing, games, attending a fair, and carnival was over the trio returned home. Thanks to their new pirate friend the journey back was made quicker. Making the trip shorter gave them less clothes to clean. At home he made furniture for a while. A day later he took a break to attend a championship being held in a stadium outside of town. It took them three events worth of games to get to the main event. Many called it the winter championship due to the cold season. They did not stay long as the Medieval style cooking carnival coming to town required extra time, and early start to prepare. Once those games were over staff started to prepare for the la Era de Alboroto commemorative carnival. It came once a year or every two years.
That did not hinder their plans, but he was certain it would not hinder someone else's plan. As they left the young traveler hoped that did not happen. Just a couple of days passed by at home before they found themselves ordered to an academy. For three hours they sat in the audience to a rewards ceremony for students and apprentices. All he could feel was boredom during the event. His thoughts went to traveling, seeing more of the world around their state. Day dreaming about other places in this world made him doze a little. It was not long before he fell asleep. He did not feel himself slump sideways onto the old man next to him who also fell asleep during the rewards. Nobody noticed he was asleep until it was over. Nudged awake this young traveler got off the old man's shoulder who did not notice at all. A curvy voluptuous looking woman in a white dress that covered everything, but her limbs was the culprit. Standing adjacent to him her had faced him but her body faced the empty seat. With her hair in a cute bun she smiled at him with eyes and mouth. He never saw her before.
She seemed new in town. Curious about who she was he got up to introduce himself, but she waved goodbye. Giving him a smile she helped the old man up. Before he could get a word in he was pulled over to attend a dinner. For seven of the graduating students, one of whom received an award a dinner was held. Dining at a restaurant called Three Bulls with an old friend from the school days at a temple of knowledge. The restaurant rested along a rive close to a waterfall. Here his friend regaled the others about their adventures outside their home state. One included the defeat of an evil wizard and his out worldly creature. Sadly, the story wasn't finished as they were cut off and shot down like deer riddled with arrows.
Forced to keep quiet each threw in remaining pieces of the story in between bites as they pretty face, he saw got up to the highest level of the restaurant. Reserved for speeches, bands, singers, bards, small concerts, recitals, and recognizing achievements of others. A podium was set up for the speaker who congratulated someone on their achievements. Deep inside he felt a little undervalued as if his own dangerous journey did not mean squat to these people. Choosing to curb his tongue he watched. He saw this new pretty face present someone else with a reward. This was something separate from the academy. It was for a taller figure's ambition to become a renowned Limner, and their linguistic skills that helped win trade routes. Unsure if he wanted to watch this one claim this new figure of a woman, they young traveler got up to leave without a word. All he could think of was you had plenty of girls to choose from, why her? Exiting the restaurant did not bode well with his mom. However, he was lucky she did not pursue him or yell at him as it would cause a scene. Thar would have been embarrassing.
Doubting he would find anyone else in this town he returned home. Isolating himself at home for a whole day he found a technology or device used to store data or information. Seeing it was no longer usable he set it aside to hand over to the museum. Still angry over the reward dinner the young traveler spent eight days at home. Hsi friends hung out with him after assembling furniture pieces delivered to him each week. Lucky for him he lived close to the beach meaning the restaurant and river rested on higher ground. No more than five days were spent walking on the beach each evening resulted in him seeing the usual families, male runners, old couples, but not a single woman on the beach. Did he arrive too late or did they all just leave? Disappointed by this he returned home not doing much else other than following a gold rule, and cooking for himself. Eight days of assembling delivered furniture, reading, following the rule of keeping calm when zero women are available for him somewhat changed his mood.
Snow came and went for a single day extending his time at home another two days. All he had to do to keep himself occupied was read, solve mind puzzles, in door exercises, playing with a cat. Dabbling into some poetry turned on the radio since the screen he possessed was still broken from when the cat tipped it off the table. It kept his mind occupied from his own worries. If that pretty face was with other men, he did not want to think about that. Another part of the gold rule was if they find themselves believing a woman is copulating with other men just don't get mad at them. Especially when they are not their women. If he were to ever find out just don't even bother the woman about such things when she is in their life. To get his mind off that he found his gifted lute from an uncle who passed away to some swamp behemoth attacking a castle. While playing his gifted lute he spotted a deer outside his window. It only meant that this weather was some experiment someone dragged out. Deer were scarcely seen when it was winter. As the snow melted, he received a visitor. Someone came to offer him a job to check on two old houses twice a week. After an hour of discussing this with his mom he accepted the job. Four days later makes his way to the houses using a trail through the woods near the main town of Nagiflad.
Not bothered at all by the eerie trail or the haunting conditions of the houses, Deven began working on the interior parts of the houses. Inside one of the houses he found some bestiary tome, melee weapons, a skeltanr skeleton, helmets, tree ghost, metal spit pike. A Fake spotted horse, some preserved stand for horse blankets, taxidermy calf cows, taxidermy owl on a stand, and taxidermy large striped, white feline jungle cat. Despite his love for cats this jungle predator scared him. During one adventure in the south, he was almost killed by one during an expedition with the temple. Closing the door to this one he went on to check on the other house. Greeted by small lizards that scattered to hiding places in cracks he entered this white brick made house. Discovering the second house became a brewery of some sorts. Sixteen days went by of him clearing out, sweeping, dusting, taking out broke pieces, and barrels. His own mother came by to share a beer with him. She brought over four letters for him. One revealed a personal invitation, the other was about business, the third detailed an order. As for the fourth it read about Dragon Order of Crusaders, inviting him to join them.
Attending to his duties for a few more days Deven goes to a different place than Three Bulls. At the place called Wellerman he sat down with a red-haired female bard, and an olive-skinned male agent with long black hair, dressed up in a suit, or as finely dressed as the other two. Someone else was there to dine with his well-dressed self. That new pretty face joined them to hear about his adventures. Unhinged he explained how he encountered many dangers along fellow adventures. Deven even told them how he got out of some encounters. It wasn't hard getting the name of the pretty face from the rewards ceremony. Jennyne the new constable came from a large city across the sea known as Forgehall. A colonial city to a seafaring culture of warriors that became modernized. She did not want anything to do with any form of relationships. To her it would get in the way of her job in this town. A Deby downer revelation to him the moment he heard it spill from his lips. Smiling at him Jennyne gives him a kiss on the cheek then pinches it a little. Blushing from this Deven turned away. He learned a bit more about her before the personal meeting was over. She was more of a dancer, swimmer, javelin thrower, equestrian, a viola master, former house maid who delights in spending time with groups of people. Just before they parted ways the red head asked for him to hang out with her in her mountain house. The male agent told him to let him know when his next adventure was, he would be waiting. Jennyne gives each of them a hug as they depart. One day passed as he fulfilled an order before heading to the houses Deven found another abandoned building. Checking the interior Deven found it empty save for the messy destruction left behind.
Taking note of this find Deven spends the next day clearing that building out. A few of his own friends came to help him. While replacing the door they find pieces of geodes. Nine days went by as Deven cleaned out the rest of the rooms in the three buildings. He discovered another abandoned building, allowed his friends to cashed in the geodes they found as payment for helping him. Checking off the lists in the evening Deven found two owls eyeballing him. At his feet he found a lizard and frog sort of hiding in the weed like clovers. Sort of bored yet tired he watching the critters escape him into the other parts of the yard. A couple of days later he slowly headed towards the Turtle Archery Range where he riddled several targets with arrows. Being the last one to leave Deven is given the combination to lock up the Archery Range. One a workday he is given no furniture to assemble. It seemed strange to not have any furniture to assemble this week. Taking this as a day off Deven locked up the four abandoned buildings as planned. He handed the keys to the constables the very next day. Somehow, they knew about the business letter concerning another building. Just four constables enforced the law here in Nagiflad. Constables Elizcon, Ghrosy, Natmad, Lageir worked tirelessly to keep the peace and resolve issues in orderly manners. With a fifth constable on board, they seemed less strained. Since he gained favor from a member Deven was brought to the designated location the business letter mentioned.
For two days he spent hours painting the lower exterior of the building, and setting up for the porch to be painted by his replacement. It was not because he did something wrong it was because the main town pointer Corlos wasn't available, yet he was. More time went by with a few more orders, the new temporary job to run the Archery Range every two weeks. An old friend visited Deven. A female colleague from his adventuring days. Known as Camdyrn, this female adventurer was lean muscled with blonde hair. Armed with a rapier, and a few other weapons this Camdyrn brough a combination to a treasure and a map. Knowing he needed a break Deven prepared for this next adventure. Letting the agent know they received an extra companion, the red headed bard. After preparing to set off for four days the quartet did invite his friend and cousin who declined the offer. With provisions ready, a cat companion, the right songs to sing or enjoy they set off on an eight-to-ten-day adventure. On this adventure they use a lodge as a base while exploring some ruins where preserved mummies rested. On these mummies they found five alien symbols that appear more like characters for words, meanings, and actions. This added another week to their journey as there were more sections of the ruins to explore.
Returning home with a small amount of loot, more stories to tell, new friends each of them went back to their respective ways of life. Each planned to meet again each week at different taverns and restaurants. Eight days passed with another few orders to assemble tables, and chairs before meeting his friends again. Just in time to see a rainbow outside the tavern they drank at one weekend each were notified they were given some gifts at their own homes. Returning home he discovered five weapons at his house waiting for him. One handed black knight sword, Silver Sword for killing undead, decorative hand axe, a battle axe with a name. The axes resembled the ones seafaring warriors used in the ancient times. On the table rested a sword similar to the same ones that warriors used in that era. Delighted to see these gifts he checked each one out before eating his own made dinner.
Putting them back in the sheathes Deven put them on a work bench he often used for interior projects. Another day passed before he received visitors. A pair of clansmen from the northern region arrived in kilts, and wool sweaters. These were the types of men who looked like him. At his door they offered him a chance to join them a quest to clear out a castle just outside the borders of his state. Lucky for him he had a few weeks off as scheduled this month. Someone else took up his assembling job while he was gone. Armed with three of the weapons given to him Deven was given some studded leather armor with small plates added to it. Covering his legs this brigandine armor felt comfortable thanks to padding mixed with the leather. If only his chainmail armor were intact, he would have brought that. It was damaged beyond repair. Replacing dozens of the small ringlets cost a fortune. The identical clansmen were called Bruthnol and Aud. Being twins they hailed from a family who were members of a clan known as Denn. One wore a full set of banded armor whereas the other donned a cross between ring mail and padded armor.
Hand axe, the one-handed black sword, and silver sword were Deven's weapons of choice. Bastard sword, war pick, long dagger, single tonfa were Bruthnol's weapons. A Costencar custom forged Katana or Curved Blade, a Polearm, longbow & arrows, spiked buckle shield were Aud's weapons of choice. Going into the castle upon orders from his own Mayor, and state governor the Crusaders' mission was to clear all five sections of this castle. Known as Fleur Dos castle, this one came with three wooden extensions that appeared reinforced for defenses. Made from a mix of wood and stone Fleur Dos castle rested on a mound-hill encircled by an empty moat. The wooded parts were covered by stone balconies for defending archers to use. Each extension was encircled by a wall for defenses. Inside Castle Fleur Dos lurked a beast creature, one lone horse, an aging dog, some basic blade warlock, two headed turtle monster can be found in the underground catacombs according to a note. Found on a barrel this note was pinned to the wood with a dagger. Mainly empty in the outer courtyard Fleur Dos did not really feel empty.
On the lookout for the targeted hostile, Deven, Aud, and Bruthnol formed a circle. Moving as one they slowly went through the lowest level first. Leaving their steeds outside with the entrance doors closed meant they trapped themselves, their horses, the dog with the hostile monsters. There was a portcullis, but it was shattered beyond repair. Finding most of the furniture intact the trio came across the dog who gave away the beast's hiding place near the storage in the barracks portion. Aud cut the beast to a few pieces leaving the turtle monster to Bruthnol leaving Deven at his side. The pair of them decided to go up to the other levels. With the halls lit by torches their path appeared clear yet cluttered with barrels, broken pieces, some junk, and box crates. Spider webs covered the walls, ceilings, unused rooms along with various decor from a bygone era. Inside the quarters of the lord or baron they found the Warlock next to an armchair. In their hands this warlock wielded a spell book of some sort. Spewing out spells or incantations quickly the warlock was enchanting the chair or attempting. All it did was reanimate the stuffed taxidermy pheasant, the drum table, the foot stool, and lantern. Doing that screwed the Warlock over as the objects attacked them.
Whoever this warlock was they dropped the spell book while fighting off the animated objects. Fortunate for Deven, the warlock, and Aud, these objects did not have teeth. Intrigued by this the pair of them watched the warlock race around the room while being chased. It ended up being around the fur armchair for a few minutes until they tripped on the foot stool and fell on the chair itself. What happened next would scar a less experienced, or faint of heart. Any knowledgeable person would warn them to burn such an object. This armchair consumed the warlock whole. As their feet disappeared in the belly of the chair the animated objects dropped dead. Aud slowly approached the objects to ensure they were no longer enchanted. On the table a note was pinned to side of the table. Ripped it off Aud shared it with Deven. On it was a warning saying the chair eats anyone else, but the owner.
With the quest complete Aud, and Deven met Bruthnol at the courtyard where they reopened the door. An extra horse, a dog, Deven's cat, a spell book bound with a belt, the trio took a road to a fort. Known as Fort Withall or Withal Fortress it was just a day's ride away. At this fort manned by a score or more Happy Ghost Soldiers awaited their reward for clearing out the castle. Aud whispered in Deven's ear that the Happy Ghost Soldiers were one elite unit of the Crusaders. Inside this foot the trio found their way to the headquarters. Withall's headquarters was where a tall blond female knight called a Saxxy Dame awaited at her desk. She was not in the mood to hear or see any visitors. Yet she took them into her office anyways. Seeing the young Deven she smiled and sat down with her legs spread open. Aud looked at Deven, while Bruthnol glared at her then insisted this would be quick. Her expression went from pleased to great disappointment. Called Belle this Saxxy Dame tossed a reward in a coin bag to them. Aud caught it in both hands. In a rude voice she urged them to leave. Outside the headquarters they split the reward of 8,550 Krana between them. Going through the maze or labyrinth like fort they decided to leave it a few gifts. A horse and the dog were left to the soldiers manning the fort. Just the three of them, Deven's Cat, their own steeds journeyed back home, taking five days. An automobile would have helped except the paths, and roads were too narrow and walled along the flanks.
Deven could not keep a clamped lid on what he experienced. Aside from a third of the reward, Deven received a new dagger from Aud. His family drank with him, celebrating his successful mission with a Crusader's Order. Despite the dangers he faced Deven's family were still proud of him. His own cat Skrap was also unharmed since she stayed with the horses during the event. Six days later his birthday came along. In the state Wadhem of the Donos Republics it is customary to celebrate someone's birthday for three days straight. Each day the celebrant received a gift. On the first day he celebrated with family receiving a thick layered vest that can also attach sleeves. His second day Deven celebrated with friends who got him a belly dancer for his entertainment. One the third day the Crusaders he met sent a lovely majestic priestess of comfort with slick curves to pleasure him. For him it became the experience. Another adventure to add to his list of multiple adventures.
Twenty-three days passed as his jobs at archery range, assembly orders moved to a workshop took up his time. He was requested to clear out a shed, and an old assassin's guild. What he found other than broke pieces of furniture included two helmets, a prized spear, ten swords, seventeen daggers, contracts, several garottes, crossbows, bolts, arrows darts, various books. Various pieces of armor scattered around 24.4 Krana's worth in coins, some jewelry, and watches. Some of it he kept to himself whereas the rest were given to authorities or to his friends. Around this time the state he lived in received the Crusaders in force who arrived with some sea faring raider mercenaries. Aud and Bruthnol found Deven at the workshop. Joining them again he turned the band of Crusaders to 63 who fought alongside 169. From the port near his hometown, they sailed southwest to relieve a defending force at a Dragon City. Not of dragon's themselves, but the Dragonites as in Dragon Worshipers.
Some Dragon Tower with four Crystal Chambers came under siege then seized by 490 Jackals, 52 Mutant Beasts. The only capable force available were 12 Sky Pirates, and 37 Sea Pirates who found themselves overwhelmed. It was a boy's birthday at the time. For three days they fought to remove these invaders from the area. During the fighting Deven was injured in the line of duty. Hit in the head with a wooden club the young Devil Crusader was sent home earlier. Back home he spent several days allow himself to heal. Their own doctor or town apothecary warned him to stay out for a few weeks. Ignoring this advice on the seventh day Deven rode off feeling cute to a shire called the Enraged Dragon. he met some new people who sort of enjoyed his company, yet seemed a little envious towards him. After that he attempts to shrug it off by growing a mustache for a month. He visits the main city of their state to see about it after avoiding it for years. Deven spent three days going back and forth to the city with his cat, family and his adventuring friend, Camdryn's family. While they were they oversaw listings of which steer were being selected to herd out to the countryside. Before returning home the herd was pressed to move quickly. Somehow, they learned about a leader being fooled out of information during an invasion towards the east. Playing with the herd for a few days Deven and his companions returned home to relax.